White Dragon
Not exactly street legal.
A Cultural Dragon, Part 2
Spoiler :
Turn 110 MM'ing
Turn 111
1.) The Chariot near MC terminates that bad man with extreme prejudice. And if he's still in there, he ain't happy.
2.)Settle Vijayanagara to north for stone, rice, cows. Set & MM for monument.
3.) Build academy in Delhi.
4.) Revolt to slavery.
Turn 112
1.) Rosy converts to Hinduism.
2.) AC founds Christianity.
Turn 113
Literature in. Pick Mathematics on way to Music. The free GA is always nice, the Sistine Chapel in a must have for all the settled specialists, and cathedrals are required.
Turn 114
Our northern warrior is killed by an axeman. The eastern chariot defends against a warrior. MC: Chariot -> worker.
Turn 115
1.) Bombay: Settler
2.) Get a GA in Delhi. Move towards AC blocker to fight against his culture. Also, with the proposed 11 cottages this will most likely be one of our three legendary cities.
Turns 116-117 ZZZ
Turn 118
Delhi: The Parthenon/Pantheon -> Axeman
Turn 119
1.) Math in. Set to Music.
2.) Settled AC block called Pataliputra.
3.) Settled GA.
Turn 120
1.) AC asks us to convert to Hinduism. I accept since we can swap in 5 turns if we choose.
2.) Delhi: Axeman -> Library
3.) Hinduism autospreads to Pataliputra.
4.) Interrupt Library in Bombay again for Settler for Gems city.
Turn 121
Axeman kills a barbarian spearman wandering around.
Turn 122 ZZZ
Turn 123
1.) Delhi: Library -> G.Lib. We should build as many wonders as possible in this city.
2.) MC: Settler -> Barracks. Settler west towards fish/cows/copper/grassland hill city.
3.) Vijay: Monument -> Granary.
Turn 124
Alex wants to trade Alpha for Aesthetics. I say no.
Turn 125
1.) Settler in Bombay.
2.) Revolt out of Slavery.