I can't believe you finally finished this; I was starting to think you would have something in your will for your executor to publish it, it was like the Never Ending Story in game form!
I can't BELIEVE I missed seeing this for so long, time really does fly.
Vuldacon, I have about 5 BIQ files for this already, not including any personal variants I've made; I have everything from EZI2 to EZI2Complete(v8). Do I have to download all of these new files, and will they mess up any of my existing saves of those earlier versions?
It is interesting to see all these other players' impressions/ideas. I see you are still pitching that 'surround all of your cities with units' plan, though I have always preferred to either put them into the city, or send them out to hunt. 1 unit in the city and 1 in each adjacent square is 9 units; that's an army in itself. Also, with so many vehicles and shooting units to use, I always found it easier to use fire brigades. In other words, let them land next to your city, and then just reinforce or kill them with fire brigades as needed. This also has the side effect of the zombies sending less at the other AI units since they keep trying to hit you instead. Most of the other factions seem to be able to hold their ground through the mid game quite easily this way. I've also noticed that once you get a city garrisoned with 3-5 units, the zombies stop trying to get it most of the time; they seem to like hitting the last city you conquered for some reason, which makes it easier to kill them, though it does slow you down too, a litle bit.
There is a tipping point in this scenario that moves at certain times in the game, mostly related to tech breakthroughs. If you can keep on the pace, or even better be ahead of the curve, the scenario can seem easy, but if you get behind it can be difficult to down right brutal, and it's a slippery slope. If you haven't got a viable position developed by the time the Monster Zombies arrive, they will cream you.
I do think it helps to keep your shooting units shooting at all times. Get them in a vehicle so they don't waste precious shots on movement, and remember that even a cruddly little basic zombie will upgrade to a monster eventually, so mow them all down if you can. Put those mediocre units that you can spare on the skyscrapers/apartmnts; if the zombies attack them they will usually be wounded, and easier to shoot and if they stay on the streets they are MUCH easier to kill.
I've always found the Farmers to be a bit easier since you can buy time by making peace with the Zombies if you need to, and their special units like Old Buzzard, the Prospectors, and the Sheep-related wonders/units can be quite flexible. They can slow to start though I guess.
I look forward to trying this latest version Vuldacon, as I see some new units and stuff has been added.
KUDOS!