TSG #1: 'Classic' Britannia

Cunobelin Of Hippo

Site Pachyderm
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Dec 29, 2000
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The muddy shallows
Hear now....the Word Of Hippo

"On a tiny isle, surrounded by nothing but water (and land <img src="biggrin.gif" border="0"> eventually) there was great confusion among the people. Warring tribes had kept the island splintered into several weak factions since the dawn of time. It was now time for unity. It was now time for dinner."

And with that, a series of violent, machine gun toting, err, sharp stick toting members of the Fanatical Hippo Clan exploded onto the scene, ripping apart the societal threads that had been woven on the peoples homeland. They demanded gold, they demanded slaves, but mostly, they demanded food. Other leaders were mercilessly served up as entrees.

And then there was calm. The Prophet Kiboto arrived by raft from a nearby archipelago and decreed an end to the violence. The people rejoiced, and grovelled at his feet. For the first time, there was unity on the island.

4000 BC: Kiboto is delighted to learn of the amount of Tech on the island. Each of the five major tribes had it's own little 'secret' which was now being shared with all. The wonders of 'Alphabet', 'Code of Laws', 'Ceremonial Burial', 'Bronze Working' and 'Currency' were put to use immediately by the gargantuan Prophet.

But there was word of rebellion in the south-east. Kiboto, with the permission of Queen Elizabeth 2, the Royal Head of State, launched immediate exploration with a settler unit, moving it to within one tile of the mysterious GoodyHut. Another Settler was sent immediately south to explore a patch of forest.

3950 BC: Barbarians? Not quite. Amazed by the visiting Hippos, the occupants of the village immediately grab their horsies and form a new horseman unit! Hurrah for the Empire! The Horsemen gallop of into the neighbouring forest to chase rabbits and spot a fish tile! Splendid, declares Kiboto, who orders the second settler to begin logging the forest they were located in, so that 3 precious resource squares may be utilized!

3900 BC: The Horsemen continue their trek into the Western forests, and, without any real enemies to fight, they declare war on the squirrel population and spend many giddy hours trying to run down the chittering nuisances! The first settler platoon joins the second in the Forest.

3850 BC: With two settler units now logging the forest, the tile should be ready for a city in 50 years, proclaim Learned Hippo Eco-Biologists. The Horseman come to water on the other side of the island, and spend many nights bathing away in the tropical ocean.

3800 BC: The Horsemen are ordered to return to the eastern grassland, that they might fortify the glorious new city of LONDON.

3750 BC: Time for research. The Learned Hippos gather in an underground meat-house and decide to pursue the wonders of MONARCHY, that Kiboto may rule over the land with greater control over units and corruption. The bystanding settlers are sent off to the grasslands.

3700 BC: Work on a new road is commenced by the loyal settlers. Kiboto declares national holiday <br />"For the hell of it."

3650 BC: Kiboto wrestles shark in primitive colloseum to the delight of his subjects.

3600 BC: MONARCHY is the FUTURE! declares Kiboto, who immediately throws a mock revolution complete with gang beatings. Sharp, pointed sticks fly everywhere. The Learned continue their quest for knowledge, and decide to explore the art of MAP MAKING.

3550: A second road is initiated to the south. Horsemen docked pay for improper ditch-crapping procedures <img src="biggrin.gif" border="0">

3500: The advent of MONARCHY! Kiboto (and that puppet Queen Elizabeth) declared King!. To commemorate this momentous occasion, Kiboto orders immediate irrigation of the eastern flatlands.

3450: Economy slumps. Kiboto cites lack of microwave dinners. Oh well....

3400: Economy strengthens. Official story is cheap industry, but in reality, smugglers running whale blubber inhalents between nearby islands have created most of the wealth <img src="icon12.gif" border="0">

3350: Kiboto says, "ENOUGH!" and with that, stomps out of office. The Hippo Clan begins preparations to move off island in search of more food, and the Empire is left salivating at the incoming irrigated farmland.

__________

Yo Az, I think you played too many turns. Not that Kiboto cares <img src="icon12.gif" border="0">
 
Team Classic:

Cunobelin of Hippo (twighig@canada.com), <br />Andu Indorin (astoll2525@aol.com), <br />Kev (kevd111@aol.com), <br />hetairoi22 (andreas@dk2net.dk), <br />Belisarius (belisarius@btinternet.com)

***The order of play is:<br />Cunobelin of Hippo, Andu Indorin, Kev, hetairoi22, Belisarius.

Rules are: -Raging Hordes<br />-Restart is off.<br />-7 Civs<br />-Deity

-15 turns per player<br />-3 days delay to post the game. If game isn't posted the player's turn is reported just after the one who was next to him. (that rule will have to be followed strictly if we want the game to move on)

<br />Misc:

-No Airbases used for irrigation<br />-No Bribing (exept barbarian units of course!).<br />-No Fundy!

Teams have the right to look in the other teams' threads. (Do a lot of this <img src="icon12.gif" border="0">
 
Great start Hippo. <img src="graemlins/goodwork.gif" border="0" alt="[Good Job]" /> Britannia will rule the waves. Ufortunately it will be a while before it is my turn. <img src="graemlins/cry.gif" border="0" alt="[Cry]" /> Perhaps when people are emailing the game to the next player they could email me a copy so I can better follow the game or upload it to the web board. Thanks <img src="smile.gif" border="0">

PS Just realised the teams had different starting science. I think we did pretty well. <img src="icon12.gif" border="0">

[ September 19, 2001: Message edited by: Belisarius ]</p>
 
I'm surprised that we've not heard from Andu. He's usually very prompt. Did anyone check to see that he got the file. It's coming up on 3 days time.

If he's away, Hippo can send the game to me since I'm next in line, and we can have Andu jump in when ready.

By the way, it would seem that there is an upload option at the bottom of the reply section. I'm hoping that we'll now be able to upload the saved games and be able to peruse the various games. It will also help, I would think, in the passing of games to the next person. In fact, Hippo, if you have the chance, perhaps you could try uploading when next you are on the forums.
 
Well, I've recieved the game and played my turns. Our setup seems to be relatively similar to the other, less amazing teams.

I'll give Andu some time to post his so not to preempt.

If nothing else, I'll post my story this evening (Saturday). Not like I'm going out or anything now that I have a new baby ;)

I'll wait to pass the game on until then as well.
 
OK, Andu can post later – I wanted to get up and running so we don’t fall behind. Keep in mind that I am third in line in case you are wondering why the gap in years…

And away we go:

It has been three generations since the original joining of the clans. Since the five clans banded together under one flag, under one rule and formed Classic Brittania. I write this to you, my son, that you might know of your father’s deeds during this time of our infant civilization. You are yet too young to know yourself, and once I am gone, history can be a great deformer of deeds. Know now from whence we came and the direction I have tried to take our homeland.

Each of the five clans produced for the whole a certain knowledge. They were as follows:
Clan McCartney brought currency to our league.
Clan Lennon brought ceremonial burial
Clan Harrison brought forth the working of bronze
Clan Starkey told us of a code of laws
Clan Sutcliffe developed the alphabet we now know, but we think that was developed by one of the other clans and given to this one to make them feel like a part of things.

These people, these Quarrymen as they called themselves, all CAME TOGETHER over the great Kiboto (with hair down to his knees) and the puppet Queen Elizabeth (Her Majesty).

From there our land has flourished and expanded when we have been able. When I inherited Classic Britannia there were Red Meanies at the gates of London while some NOWHERE men from our fair capital city were about to build our second city. Aboard our trireme – our YELLOW TRIREME – we had some NOWHERE horsemen. I then decided to send the Yellow Trireme and the Nowhere Horsemen to the city of London to help defend against the Red Meanies.

2400 BC (1):

My Nowhere Men built the city of York where they stood. A fine city site that would take advantage of very beneficial surroundings. I decided to build here a statue that would cause others to wish to visit York and bring with them trade. I decided to name this colossal statue “Elvis” when it is completed. I hope it is completed in your lifetime and you would carry on these wishes. Defense of York would come from one of two Walrusiors already built in London. With their war cries of “Goo Goo G'joob” they will repel all attacks.

For now the Yellow Trieme brings our Nowhere Horsemen back to London for defense and tracking down the head of the Red Meanies. They will also help keep the peace in our Monarchy.

2350 (2):
In this year, the Red Meanies split their forces. Their leader and an archer head NW away from London while a single archer reaches the gates. Our Nowhere Horsemen make short work of this single meanie, and is now a veteran.

2300 (3):
Confident in our forces, I have the Yellow Trireme take a group of walrusiors to York. The Meanies are now again at the gates of London, but I await their attack.

2250 (4):
The red meanies attack, and, as I expect, our walrusiors hold and also become veteran. Their leader shouts for HELP and makes a run into the forest. Our Nowhere Horsemen follow.

2200 (5):
The Classic Brittanians discover trade in this year. Our Fools on the Hill claim that they can study horseback riding from our own military, seafaring, or writing. I decide to go for writing.

London gathers another group of nowhere men and they prepare to board the yellow trireme. London then begins the task of domesticating camels. Boy, they’re gonna carry that freight, carry that freight a long time.

2150 (6):
The nowhere horsemen catch the red meanie leader and ransom him for 150 gold. Money will be used to rush-buy the camel freight.

2100 (7):
Our nowhere men-laden yellow trireme searches out the northern island and beyond. More whales are found, and as a gesture of respect I rename the trireme “Blubber Soul”.

2050 (8):
Careful counting shows us that Classic Brittania now boasts over 100,000 people. Our people are Here, There and Everywhere.

Our Nowhere men, who landed at a nice city site, construct the city of Nottingham.

2000 (9):
London rushes to purchase the goods for its camel freight. Three choices:
1. Beads are demanded by Moscow (would love to get back to the USSR) and Paris (as I recall, the home of My Belle, Michelle).
2. Silver is demanded by Zimbabwe (Holy AZC, Batman).
3. Silk is demanded by nobody.

I decide on beads. The freight is going to York anyway. London now embarks on building a temple.

Nottingham rush-builds a walrusior and begins to gather nowhere people to settle new lands (if we can find any more).

1950 (10):
Silk arrives in York. It gives us 18 gold – not a lot, but it helps the trade a bit in both cities, and will now give us writing next turn.

Beginning to rush the gathering of people in Nottingham. I would like to have them ready when the city is large enough to let the people leave.

1900 (11):
Writing is discovered. Paperback Writers now litter the kingdom. Literacy is the next choice I give the fools on the hill.

London now begins a wonder after its temple is completed. I initially set it on Mean Mr. Mustard’s Embassy, but it can be changed it you wish.

1850 (12):
The list of wealthiest tribes is completed by some doofus. We’re last and we feel fine.

1800 (13):
Once again, red meanies threaten our home city of London. Same configuration as before. We are ready. Finish the rush-gathering of people in Nottingham.

1750 (14):
The meanies again split. The nowhere horsemen destroy a stray.

Nottingham nowhere people board the Blubber Soul and head to lands yet unknown. Nottingham’s turn to carry that freight.

1700 (15):
Meanies at the gates of London. Our veteran defenders are ready.

1650 (16):
Oops too many turns. Sorry guys.

Meanies attack and are defeated. Our nowhere horsemen pursue with thoughts of gold in their heads.

This is how I leave the kingdom to you, my son. Fare thee well in the name of Classic Britannia.

Well team, here’s where we are. I am beginning to see where this map is going- one of the pitfalls, I think, of playing a recognizable map! In any case, it may be prudent to switch from Marco’s (Mr. Mustard’s) to the Lighthouse. The only other choices for expansion seem to be taking chances with triremes (please don’t) or develop quickly the technology for caravels, et al.

The settler now in the boat can look for land or help develop land around York. We can make York or London our SSC if we wish. Both are building wonders and I’ve had no word about any others being started (unless Andu had a message).

Our horsie will have a barb leader to kill first thing, so a nice 150 gold bump for you. Keep an eye on London. It is about to jump to size 4 and with the horsie out of the city it may go into disorder.

I guess that’s about it. I will try to upload the game so the next person in line can just download it and play.

Looking forward to my next turn. Let’s go team.
 
It's my turn right?!

Well, I started the game, but then I noticed (since I've installed FW) that the barb leader looked like a sea-going alien. Well, I deinstalled Civ2, and reinstalled it (without FW of course). When I then started Civ2 again, some the windows went mad, and the keyboard command wouldn't work!!! :( :eek:

Any ideas???

Go here:

Strange Screens
 
Well, I started the game, but then I noticed (since I've installed FW) that the barb leader looked like a sea-going alien. Well, I deinstalled Civ2, and reinstalled it (without FW of course). When I then started Civ2 again, some the windows went mad, and the keyboard command wouldn't work!!

It is a memory conflict, most likely caused by a driver issue, a registry issue, or a program conflict.

Try running it with a clean boot (no extra programs). If you don't know how to edit your registry to remove programs temporarily, try booting into the safe mode and see if the problems still exists.

If it does still exist, it is almost certainly a driver issue... make sure you have your most current, stable (NOT beta) drivers installed. If the problem is fixed, then reboot and try closing as many excess programs as you can. I see from your screenshots that you have a ton of other stuff running.

There are other posibilities, too, but this is where I'd start. :)

 
Originally posted by starlifter


It is a memory conflict, most likely caused by a driver issue, a registry issue, or a program conflict.

Try running it with a clean boot (no extra programs). If you don't know how to edit your registry to remove programs temporarily, try booting into the safe mode and see if the problems still exists.

If it does still exist, it is almost certainly a driver issue... make sure you have your most current, stable (NOT beta) drivers installed. If the problem is fixed, then reboot and try closing as many excess programs as you can. I see from your screenshots that you have a ton of other stuff running.

There are other posibilities, too, but this is where I'd start. :)


Erm...how do I go into safe mode??? ( :( )
 
Erm...how do I go into safe mode??



This is what Micro$oft Windoze has to say:


To start Windows 95 (and 98) in safe mode

1 Windows Help is not available when you are starting up or running in MS-DOS.

2 Restart your computer by clicking the Start button, clicking Shut Down, and then clicking Restart The Computer.
3 When you see the message "Starting Windows 95," press F8.
4 If you want to start Windows without network support, choose Safe Mode.
If you want to start Windows with network support, choose Safe Mode With Network Support.
In safe mode, Windows uses default settings (VGA monitor, no network, Microsoft mouse driver, and the minimum device drivers required to start Windows). You will not have access to CD-ROM drives, printers, or other devices.

5 On the Start menu, point to Settings, and then click Control Panel.

Notes

You can double-click the Network or System icon and change settings as needed.

After you finish this procedure, you need to restart your computer before Windows will start properly.





The problem is either a corrupt library file (.DLL), which is unlikely.... or it is a conflict of some sort. The safe mode will help determine what the conflict is, by elminating lots of programs and drivers that are normally running.
 
King Brutus Hetairoi crowned.

1650BC: Civil Disorder in London; one citizen converted to entertainer. Yellow Trireme moves southeast, exploring (docking near coast at the end of the turn of course). Horsie kills barb leader. The barbs pay us 150 gold to bring them the dead body. The horsie ends its turn in the forest.

1600BC: French capital moves to Orleans. Order restored in London. Horsie moves into, and fortifies in London (has nothing else to do). Trireme keeps exploring near seas (ends turn near land).

1550BC: Trireme explores…

1500BC: Londoners discover Literacy so that the “peasants may read the books of law”. Fools on the Hill ( ;) ) start thinking about ways to develop better ways of “Seafaring” (to get closer to Navigation, make Triremes safer and get more food from the oceans). Council meets, and Mr. Scientist tells me we’re no. 1 (everybody else complain…)! Settler lands near York to improve the terrain there. Trireme keeps exploring, and finds a small (1 square) isle to the east with a hut!

1400BC: Trireme explores near isle. Finds nothing. Settler starts irrigation project.

1350BC: Trireme explores some more. Finds nothing. Discoveries every 9 turns.

1300BC: Trireme starts sailing towards London to pickup Horsie. Disorder in York. Citizen changed from worker to entertainer. There’s no surplus, but this will be changed after the Colossus has been finished. Trireme continues.

1250BC: Order restored in York. Trireme continues.

1200BC: Trireme docks near London. Horsie boards ship Settlers starts building road.

1150BC: French have undertaken construction (and gathering of knowledge) on the Great Library. London does the same (changes from Marco to GL). Trireme moves towards island w/ hut.

1100BC: Seafaring discovered! Horseback Riding (the only choice given) will be discovered next. Trireme moves on…And Settler moves to a grassland spot needing irrigation.

1050BC: Trireme moves again…

1000BC: And again. Docks near at isle. Hut contains an advanced tribe with whale and fish in radius! It starts training of a Phalanx. Horsie moves back onto ship.

975BC: 200.000 people live in our nation! Settler starts to irrigate tile. Trireme moves to Yorkshire (the island on which York was founded).

950BC: Last turn. Nothing happens.

STATUS:
Colossus will be completed in 3 turns.
Discoveries every 9 turns.
Income: 7 – 1 (maintenance) = 6 gold per turn.
Researching Horsie Riding. Our goal should be Navigation. Oracle+Copenicus would be nice. ;)

And hereby I bring the rule of Classic Brittania to you, my son.
 
STOP! Don't play the next turn quite yet. I, in my vast stupidity, might have accidently given Team Classic an extra tile on one of the islands, as it was hard for me to see exactly what was there on the zoomed out screenshots Az sent me. If I did, we need to remove it and give ourselves a slight 'penalty' before going on :( Sorry.

We'll know by tonight.
 
Originally posted by Cunobelin Of Hippo
STOP! Don't play the next turn quite yet. I, in my vast stupidity, might have accidently given Team Classic an extra tile on one of the islands, as it was hard for me to see exactly what was there on the zoomed out screenshots Az sent me. If I did, we need to remove it and give ourselves a slight 'penalty' before going on :( Sorry.

We'll know by tonight.
The reason for this is that the largest island is not at exactly the same location in your game as it is in ours (MGE-1). The attached image shows this.
 

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Some things I've noticed and am recommending after reviewing hetorai22's (spl??Sorry) game.

-I don't think we need the GL in London. Best change that to Lighthouse.
-The AI is having our citizens work Fish squares instead of Whale squares. Unacceptable. Belsarius needs to go through and fixup our resource selection.
-We need republic soon. We DON"T need a military force of any signifacant nature (a diplomat to buy off barbarians, perhaps) because the AI is not in our face. so GO REPUBLIC. Max out our science.
-We need monotheism(mikes Chapel) and WLT day, to take advantage of the trade-happy ocean squares.
-We need navigation, so as to reach our enemies and crush them like overripe blackberries! !mwahahaha!
-We should move that settler above York up to the other island, irrigate the swamp, and build another city.

Well, that's my take. :)
 
STOP! Don't play the next turn quite yet. I, in my vast stupidity, might have accidently given Team Classic an extra tile on one of the islands, as it was hard for me to see exactly what was there on the zoomed out screenshots Az sent me. If I did, we need to remove it and give ourselves a slight 'penalty' before going on Sorry.

Last night, I was wondering if the teams all had th same map or not. I assume we have different maps, because just the area discovered so far is different. The entire island to the east is in a different location than the one for my team. And at the southeast river delta, it has a extra land tile.

So the maps are similar, but definitely very different. That peat in the river is great for early-game shields!! Wish we had it in our game ;).

Here is the way MGE Team 2's map looks:




And this is the Classic's map:



As you can see, the Classic's east island is in a different spot, and has extra land.

I presume the "big picture" of the maps are similar, but very different, too?
 
We need to delete that square with the Cheat menu, and then "Punish" team classic for my error. Any suggestions?

-Keep building same improvement for 10 turns after it has been completed, to waste our shiedls?
-Force us to destroy a settler?

Something like that. :(
 
While I agree that the peat is nice, recall also that we lost out on some food and extra trade as well by there NOT being fishies in that spot. If there are to be repercussions, let's keep that in mind as well. Perhaps limited punishment.

Hippo: I agree with your assesment of our situation. While taking the path toward navigation would be nice (Magellan's could be a KEY wonder), keep in mind that Philosophy has yet to be discovered and I'd like to get that ASAP. We already have literacy, just a matter of going for mysticism.

I had London building Marco's, and I thought that a change to the Lighthouse could be nice as well. I still think that!

Of course, the name of the game here is to play your own style when you head up the civ, so whomever is playing should just take these suggestions as suggestions and play the best way they know how.

Edit: I might also add that a city on a single-square island really doesn't need a militar other than to maintain order in a monarchy. There is no way for attacks to occur here from barbs, and the AI would never take advantage in my estimation. I would think a single warrior for the time being would be sufficient. That's just my $0.02.
 
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