aeldrik
from CIV1 to infinity
Here it is, I finally finished it. This is a scenario of WW2 in Europe. It uses the PTW and Conquest WW2 units, which are therefor needed.
There are about 400 cities on the map, and 26 CIVs. Please read the txt file to know how and where to place the files and the units. Human players can choose between the Commonwealth, the US, the Soviet Union, the Third Reich or the French.
Starting the game the first time takes about 80 min on a 2.66 GHZ CPU with 1 GB RAM, loading a saved game takes about 2 min (Firaxis!!).. turns then take about 10-15 minutes...
The main problems left are of a diplomatical nature, since one still isn't capable to set the diplomatic status (locked alliances are in, but that's just not enough), and the fact that the AI destroys cities.... I recommend, that once you have chosen your CIV, you go into the Editor and allow it to build settlers before starting the game...
I changed the rules in mosts aspect, major changes are in the txt file. The most important change is that they are no Settlers... this is as much a realistic feature, as well as way to keep the game playable, since the AI would otherwise just build too many cities...
This scenario does not mean to be absolutely accurate in its details, I however tried to place the cities in the right places, give them the correct local names, and correct population. It should be so far historically correct as that Germany and Russia are able to smash Poland and the Baltics,... I tryed to make it possible to lead the war as it actually happened. I recommend playing at least on Emperor level.
you can get the PTW WW2 units from:
CCJ39's CIV Site
Please read the Readme file, installation is now different:
just extract the Content of the Zip file to your Conquest/conquests folder, then copy the additional PTW and Conquest WW2 units to the scenario's Units folder... that's it...
LATEST UPDATE, thx to CELLKU for all the work on this:
Aeldrik's WW2 Europe XXL CellKu Update
(just unzip in the Aeldrik ww2 folder and overwrite when necessary)
Minor Update: version 1.06b (just replace the scenario file from 1.06 with this one)
Aeldrik's WW2 Europe XXL v1.06b
Here's the latest version: v 1.06 uploaded 11/03/04:
:tank:
Aeldrik's WW2 Europe XXL v1.06
:tank:
changes from version 1.05:
-added Waffen SS for the Third Reich, strong in attack, able to see invisible units
-all foreign images now replaced with flags
-stronger British defence, slightly stronger Soviets
-New Resources needed for andvanced Tanks
-New placement for Uranium resources
-Added lots of new units
-Added missing entries to the Civilopedia and Pediaicons.txt
-Added Builging graphics
.....
Here are the saved Game of the first turn: (a lot faster to load...)
Third Reich Emperor Level (version 1.06)
Soviet Union Emperor Level (version 1.06)
Commonwealth Emperor Level (version 1.06)
France Emperor Level (version 1.06)
United States Emperor Level (version 1.06)
Italy Emperor level (version 1.06)
There are about 400 cities on the map, and 26 CIVs. Please read the txt file to know how and where to place the files and the units. Human players can choose between the Commonwealth, the US, the Soviet Union, the Third Reich or the French.
Starting the game the first time takes about 80 min on a 2.66 GHZ CPU with 1 GB RAM, loading a saved game takes about 2 min (Firaxis!!).. turns then take about 10-15 minutes...
The main problems left are of a diplomatical nature, since one still isn't capable to set the diplomatic status (locked alliances are in, but that's just not enough), and the fact that the AI destroys cities.... I recommend, that once you have chosen your CIV, you go into the Editor and allow it to build settlers before starting the game...
I changed the rules in mosts aspect, major changes are in the txt file. The most important change is that they are no Settlers... this is as much a realistic feature, as well as way to keep the game playable, since the AI would otherwise just build too many cities...
This scenario does not mean to be absolutely accurate in its details, I however tried to place the cities in the right places, give them the correct local names, and correct population. It should be so far historically correct as that Germany and Russia are able to smash Poland and the Baltics,... I tryed to make it possible to lead the war as it actually happened. I recommend playing at least on Emperor level.
you can get the PTW WW2 units from:
CCJ39's CIV Site
Please read the Readme file, installation is now different:
just extract the Content of the Zip file to your Conquest/conquests folder, then copy the additional PTW and Conquest WW2 units to the scenario's Units folder... that's it...
LATEST UPDATE, thx to CELLKU for all the work on this:
Aeldrik's WW2 Europe XXL CellKu Update
(just unzip in the Aeldrik ww2 folder and overwrite when necessary)
Minor Update: version 1.06b (just replace the scenario file from 1.06 with this one)
Aeldrik's WW2 Europe XXL v1.06b
Here's the latest version: v 1.06 uploaded 11/03/04:
:tank:
Aeldrik's WW2 Europe XXL v1.06
:tank:
changes from version 1.05:
-added Waffen SS for the Third Reich, strong in attack, able to see invisible units
-all foreign images now replaced with flags
-stronger British defence, slightly stronger Soviets
-New Resources needed for andvanced Tanks
-New placement for Uranium resources
-Added lots of new units
-Added missing entries to the Civilopedia and Pediaicons.txt
-Added Builging graphics
.....
Here are the saved Game of the first turn: (a lot faster to load...)
Third Reich Emperor Level (version 1.06)
Soviet Union Emperor Level (version 1.06)
Commonwealth Emperor Level (version 1.06)
France Emperor Level (version 1.06)
United States Emperor Level (version 1.06)
Italy Emperor level (version 1.06)