Dom Pedro II said:Agreed.. it is important though that if not removed, the buildings must at least become inactive... (i prefer inactive to removed anyway)
Because otherwise, my Secret Police HQ will continue to rain fear and terror down upon the populace of my Representative Democracy instead of my Police State
Exactly my point, too. In theory, if somebody wanted to use all the civic-specific buildings in all the game, all they'd have to do is have revolution after revolution... pretty soon their empire could utilize EVERY special civic building in the game... and that would really unbalance things.
zypher said:Just my opinion, but if the building goes inactive or not should be controlled by an extra tag.
Something like
<PrereqCivic>CIVIC_ORGANIZED_RELIGION</PrereqCivic>
<DisableWithoutPrereq>1</DisableWithoutPrereq>
Something like this would be a great idea, even for the Civic-specific units mod. It looks simple enough to add...but I don't know a thing about C++ so it might be a bit of a pain to code though.