Lord Cooper
lovinn' it!
ah this is true lol. thanks forgot about that
you guys have any more updates, additions, or anything in store for us with the WH mod??
Actually, I hope we'll see a good world map soon.
Well, it's always nice if you ask the original map maker before you post it. If that person is no longer around, and doesn't answer pm's/emails, then you can release it anyway....what exactly is the etiquette before I release what's basically a mod of someone else's (the map artists) mod, and also, what are people's favourite existing maps?
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Drat!A last minute bug report before it is time to celebrate New Year's Eve:
- The Questing Knight is according to the Civilopedia supposed to spawn Battle Pilgrims, but does in fact spawn asian Settlers.
Invisible units with known nationality is intentional. Submarines are not.
- Another thing (that could be intentional?) is that several units are tagged Invisible but not with Hidden Nationality which triggers the infamous Submarine Bug, i.e. AI starts war unintentionally by accidentally running into the invisible unit.
Played as Skaven and Bretonnia so far, and having great fun!!! Even the Mistress of the House loves this scenario, and she's not really into compugames otherwise.
I added the 2.5 changes to the second post. I'm not sure it will help you, but that's what emb and aaglo had to work with.I can`t see some cool units unless I play with their civ?
Thats to bad.
I was at war with Naggaroth tho. And those Assassins (I suppose its them) were really pesky, attacking out of nowhere, and blocking my charges at an "empty" city
And thats cool.
Could you just list teh invisible ones, tho? You didn`t exactly list the 2.5 changes in the Readme...