Welcome everyone!
The Rules of Play
1. All standard GOTM rules apply. Mainly, we get 1 shot, no replays, period!
2. No viewing other team threads, period!
3. Have FUN, compete fairly, argue your points until your fingers bleed, or you convince a majority that your plan is superior!
The following rules have been stolen from Murky Waters and editted, all credit given to Erkon.
The following rules apply to all players in the Kakumeika SGOTM 14 team.
Ensure that you have read and understood the rules provided by the administrators (C-IV SGOTM Reference Thread)* and follow any ongoing discussion at the SGOTM 14 Maintenance Thread
The next player shall post a ”got it” within 24 hours of the upload of the previous game. Else the next available player has the right to post the ”got it”. These rules replaces guideline 6 and 7 in the C-IV SGOTM Reference Thread. To ensure a smooth handover, please post the ”got it” within 24 hours.
After posting the "got it" please put up a roughdraft of a Pre-Play-Plan (PPP) within 24 hours of the "got it". If you can't for whatever reason put up a roughdraft of your PPP within 24 hours of the got it please request to postpone or pass your turn to the next player.
What is a PPP? (Pre-Play-Plan)
A short plan for your turns set, including the following topics: city builds, units moves/military activity per theatre, worker actions/tile improvements, research, civic switches, diplomatic actions, espionage, game events that would cause you to stop playing (like an unexpected DOW) and misc. The level of detail might be high in the beginning when there are not many cities/units. So your PPP might include detailed turn by turn tile useage as well for key cities. The level of detail will decrease slightly as the game gets more complex.
***feel free ask other team members to work out some details in your intial PPP, like "hey bcool can you work the best tile useage and whipping to get the Great Library in my turnset?***
After the PPP is posted give the team at least 24 hours to respond. Do you best to respond quickly to any feedback by editting your PPP or by posting why you disagree. We hope to keep this response time to maximum of 48 hours, however if there is still a lot of disargeement after 48 hours, I'll extend this discussion period.
After the 24 hours (minimum) discussion time, post a time 12-24 hours in advance of when you intend to play to allow others to either follow by online chat or just to be online for posts.
We are also encouraging players to chat online if possible during their turnsets so an availiable team member can be consulted for significant unexpected events or just to be included for exciting developments as you play. This may not be possible for everyone and we will exchange contact info for those interested by pm.
We also encourage you to stop playing a turnset and upload if something unexpected and/or unplanned for happens.
No-one is forced to play a turn set. You don’t need to announce the reason for skipping a turn set. Any players can swap turn sets if they announce the swap in time. Since the captain has a memory capacity of a demented gold fish, I urge you to make it clear when you intend to skip a turn. Please post as quick as possible to reduce unnecessary confusion and delays.
Please use smilies and emotes in your posts as much as possible. Jokes, humor, sarcasm and offensive language can and will be misinterpreted. Remember that written text is a poor method to convey feelings. Several of us are not native to the English language. The differences in culture is also a source for misunderstanding. If you get upset by a post, please wait a few hours before you respond.
Don’t be afraid to post things that may appear stupid or evident. Each player have strengths and weaknesses. Don’t be afraid that other members will think you are stupid. As a captain, I am obliged to post the most stupid questions to ensure that the rest of the team appear brighter.
We hope we can come to a consensus on most issues, but if we can not it should be decided by the active player after the team has debated the issue. If you run into a situation where you need advice, please upload the save and let the rest of us take a look. Or post a quick request for advice. It’s better to delay the game a day than build the Globe Theatre in the wrong city. Don't be afraid to admit a mistake or off-plan move as well. We all will make some especially with difficulty of tracking so many details.
Don’t promote units until they are close to action (unless the promotion increases movement). If you are unsure of suitable promotions, don’t hesitate to bring that up for discussion.
Don’t play intoxicated (from alcohol, drugs or smoke). Don’t play when you are too tired. Or when you have your kids/wife screaming at you.
Try to keep track of the diplomatic events each turn, and visit each city regularly. It’s mandatory to check cities that grow or have a border expansion. Remember that the number of happy people will change due to changes in war weariness (WW), gained/lost resources etc. Keep track of specialists. We don’t want to pollute the great person pool. Please respect the micro management plans.
Please contact AlanH if your game crashes, even if you can repeat all your moves.
If you PM the team, please ensure every one receives a copy.
Remember that a lot of players read what we post. Don't be rude or disrespectful to any player not on our team.
Try to run a test game or two before we start. Your experience may either confirm or contradict some one else's, and is therefore valuable.
The goals for Kakumeika are
1) to get the GOLD!
2) learn something through exhaustive debate about the fine details
3) have fun ('cause learning is fun
)
Ensure that your autosave config is set to save every turn. Don't forget to enable all HOF settings in case you lost them during a dual-install or whatever reason. And set the first-turn-setting to first turn = 0. This will reduce future confusion.
When you state the turn/year research is completed (or any other event), please use the turn/year that is stated by the event log. Research for example is completed at the end of a turn. The pop up thus shows the turn after the tech is learned.
When the game is over, and the staff has confirmed it's over, you are free to read other team threads. When their game is over, and the staff has confirmed it, you are free to post in their threads as well.
Mostly stolen from other teams....please ask/say if something doesn't feel right or you have a different idea!
Sun Tzu Wu... up first
mabraham... on deck
Tachywaxon... in the hole
Walter_Wolf... waiting
Kaitzilla... waiting
frogdude... waiting
bcool... waiting
shulec... waiting