IBT - ZIP
Week 9 1896 AD; Turn 16
Destroyers 1 researched: AI wants Military Tradition, we take Pre-Dreads 2. Bar to 20% to get it down to 4 turns. Net income 463 a turn. Very nice!
Gold standard complete in Tokyo. Start construction of rail terminal. Since Toyko shields are at 99 right now, doesn't make sense to do the stock exchange in 3 turns (200 cost total). That will be next.
Factory complete in Niigata. Stock exchange started.
Typical Japan with the cities to the north not having very good production. That won't really change that much until we get the ability to put shields in the water. The next best thing is the Industrial advance so we can at least put the population to work on civil engineer duties.
Valdivostok got the extra tile due to culture between Akita and Hamhung. Going to have to fix that and also fix the issue with Sapporo's culture. Time to get to work.
Sapporo: Current production: Factory. Switch production to public library, rush it for 380 gold (University next with the big 3 culture).
Kuril Islands switches from factory to theater (lost cultural ground to Sakhalin). Theater complete in 1 turn.
Seoul, rush factory for 512 gold, switch to Financial Institution. 6 turn production bump turns into 3 turn production and cash bump.
Pusan switches from factory to Financial institution (11 turn to 14 turns for completion, but the extra 3 turn wait is worth it for 50% increase in cash along with the production bump).
Taipei, switch from Coaling station to Theater, rush it (564 gold), switch to Business district (complete in 1 turn).
Kagoshima: Well, Tokyo is moving along nicely for production, but we don't have a good second site yet for wonders that will need to be built. Think we set up for Kagoshima, but its going to be expensive. Steal the woods tile from Osaka for extra production. Man, oil fields is a good one to do too, but no University, Stock Exchange or Sport stadium complete either. Need the production tho. Rush it. (568 gold).
Move the engineers near Osaka down to the industrial tile to covert it from irrigation to a mine. (2 turns).
Dump the happiness slider to 10%. MM Ryukyu, Taipei, and Kuril to compensate.
End balance: 2793 gold with a 603/turn surplus.
IBT
Brits move a transport and cruiser in south of the main islands. Look to be headed to Shanghai.
Week 17 1896 AD; Turn 17
Sapporo completes Public Library. Start on University (10 turns)
Osaka completes Stock Exchange. Start on University (10 turns)
Kagoshima completes Oil Fields. Start on University (8 turns).
Hamhung completes Rail terminal. Start on Business District (10 turns).
Taipei completes Business District. Start on Financial Institution (12 turns).
Kuril Islands complete Theater. Start on Public Library. (20 turns).
Balance 3396 gold. Income at 662 surplus a turn.
Well, decision time: I just see the need to get Kagoshima up to speed as quickly as possible, but Taipai needs attention as well. Soo much and so little gold.
Kagoshima: rush transport (80 gold), rush naval base (1160 gold). Switch to University. 2 turn completion. Will have to get busy with the lab after that.
Taipai: rush transport (80 gold), rush worker (340 gold). Manage Taipei's population so it stops growing. (need to convert the irrigated tiles to mines for extra production).
End turn: 1736 gold and 722/turn.
IBT
LaPlata wants 100 gold. Go scratch, we have real battleships.
Week 1899 AD; Turn 18
Tokyo completes Rail terminal: Stock Exchange 2 turns:
Taipei completes worker: Would love another or culture, but Financial institution is the call. 12 turns.
Mine complete SE of Kagoshima. Send workers to do the tile directly to the north.
Raw materials await pickup at Kagoshima.
Balance 2458 gold. 720/turn.
Start heading the transport from Akita to Taipai for pickup.
IBT
Trondheim completes Great Novel wonder.
Week 1896 AD; Turn 19
Kagoshima completes University: Starts Lab (9 turns)
Seoul completes Financial institution: Starts Library (8 turns)
Cash 3181 757/turn.
Would like to do more, but.. Make sure everyone is happy. Zero out the science slider for a nice 844 surplus this turn.
IBT
Pre-dreads complete. Moving along to Industrialization. Science slider at 10%.
Brit cruiser off the coast of Kagoshima.
Week 1896 AD; Turn 20
Tokyo completes Stock exchange. Starts Sports stadium so we have at least the option to try for the Olympics.
Mine complete next to Kagoshima (shield production now 51 there after corruption).
Kagoshima: Switch to stadium, rush it. (1196 gold) Switch back to Lab (complete in 1 turn instead of 8 now).
Tough choice on the 2 engineers. Do I do roads and then mines next to Kagoshima or get some of the other irrigated tiles dried out for increased production? Think at this point, time to dry things out a bit. Start mine north of Tokyo with the idea that Tokyo's production (currently at 108) needs to go up.
Transport moves to Taipei, picks up RM and heads for Kagoshima.
Russians are annoyed, so I toss them a gift of 50 gold to keep relations ok for now. (They go from annoyed to polite).
Balance 2779 G, 797 surplus.
Turns done:
Notes:
The three engineers are about done next to Hamhung. I would have them get started on the irrigated tiles to convert them to mines to up production faster in Korea. They have 4 to do there and then I would consider moving them to Japan proper to help there for now.
Kuril, Sapporo, Akita and Hamhung all need culture in a pretty bad way to get tiles back from Russia or keep what we have. Taipei needs attention as well on the cultural front and also just about any improvement that can be done there so they can start churning out colonial workers to help improve the land.
I would look at doing Olympics in Tokyo and Worlds fair in Kagoshima. As a matter of course, I don't like doing Wright Brothers wonder at the capital because they will always be busy building vet infantry and the opportunity to move vet aircraft elsewhere is a consideration. I think Tokyo or Kagoshima are the best canidates for the Transoceanic Radio signal wonder (extra shields in the water) as those are our two production centers.
Overall, so far so good.