inuyashasama
Warlord
- Joined
- Mar 1, 2010
- Messages
- 195
Imperial Roads is a part of mana flares, but probably isn't going to work with 1.3. It was bugged even with 1.23, as late game the imperial road would never finish building.
Where I can download Imperial roads modmod, or it is not compatible?
EDIT: Just to tell that I'm still having trouble with World of erebus and Erebus continent mapscript with this mod.
EDIT: Dude, a white screen appears if I try to access unit tab in the civilopedia in game. I'm a bit out of word now, so I'll show you a pic:
.Spoiler :
Thanks for your help.
EDIT: Um, and before I forget it, there is another thing I want to show you:
Spoiler :
As you see, it is turn 2 and Amurite AI decided to cast arcane lacuna.
AFAIC the AI do not get nothing in wasting their spell like that, I hope you modify it so AI can use the WP more wisely (Such as Statis being cast as a combo Draw-Ascention in late game, with terryfing effects, instead of early game, when 60 turns is nothing).
Thanks again.
EDIT: It is intended for the Great Engineer being able to build Steamworks if you are not the mechanos, even without any tech?
EDIT: Yo Valk, it is intended that when you kill a savage Ice Elemental, some tiles around convert (sometimes even permanently) to tundra or ice?, because In my game I've just had an attack of 4 ice elementals, I've killed them all, and all the tiles surrounding were converted to ice!
Is also intended the early spawn of Bhall Str 12 krakens that pillage your fishing boats and cast tsunami on you, being far techs away for building at least a trireme (that will die anyways)?
EDIT: Yes a pack of 5 krakens 12 str outside my coastal city when still I only can build fishing boat, they're ps.. me off!
Bhall krakens, or Cernunnos krakens? If the first, that would be a lair result, most likely. If the second... They spawn at Astronomy. If you only have fishing boats, you are waaay behind one of the AI's.
No, I'm barely starting my game, as all the AI, or either is Fall Under modmod, which I suspect.
EDIT: Another pic, 5 krakens and Scharia Mekan of Mekaran order, which spawned without a settler, I'm gonna give them some life.
Spoiler :
EDIT: Now I'm starting to believe that unsupported maps ARE buggy and glitchy and not safe
Impossible, Epic speed and turn 194, I'm the third advanced tech and only Overlords has been founded.
Anyways, I see trouble there: Say Lanun rushes to Astronomy, where only 2 or 3 civs are at optics. Spawned Krakens would not target only the sea advanced Lanun, but others that are still struggling with trirremes, which in order would lead to a disasvantage for those that cannot afford an army of 5 trirremes to just slay a 12 str kraken (worse I have seen them spawning at groups of 4).
Or change it, else nerf the wild krakens.
A bit off topic: Tell me, any plans to add tech diffusion mod??
quick question does anyone else have a messed up background when they launch the game?
I fixed mine Sjuru.
So I figured that all my settings being left over was some indication of it not being completely removed, so i manually deleted all traces of RiFE i could find.
I think going into My Documents/My Games and deleting the Beyond the Sword Folder did it.
I dont see how they would, but for me I was just trying to cover all the bases, and there was nothing in there I wanted
Sorry? What do you mean by bases?
So, you've solved the problem by just deleting BTS folder? or just by deleting the .ini?
fixed health issues for myself but the leash system for cyclops and giants i cant rly change (cant get myself to play a complete game )
how long will it take for the 1st patch to be released?
so many major flaws out there atm :/
fixed health issues for myself but the leash system for cyclops and giants i cant rly change (cant get myself to play a complete game )
I too was looking for where leash info was in the XML but I couldn't find it.
I have a question: The rife launcher have an option to change RIFE path: does it means that I can move RIFE outside BTS/mod folder and place somewhere else, change the path, and the mod could still be working fine?
EDIT: Uhm, and just by chance: still master of creation gives 33% to miscast, you have to change that.
(By the way, can you add worker-auto promotion as an option?)
No, that means you can change the directory in which the Launcher searches for RifE.
The Mastery promos are going to be removed in 1.4.