Exchanging posts with The_Unforgiving in the Supply units thread, it ocurred to me that instead of battling over the Public Works (CtP) or Civ Worker systems, we could implement a mix of these two.
This is how it could work basically:
> Use the Public Works system for basic terrain enhancement functions within a city's radius, such as irrigation, roads, pollution clearing, etc.
> Use Civ's Worker system to build advanced and more important engineering functions, such as terraforming, missile silos, etc.; or just simple terrain enhancements but outsied of city radius.
Note that city radius does not mean the 20 tiles around a city, but rather all the tiles that city is capable of exploiting, since I think cities should expand beyond 20 tiles as they increase in size (like in Call to Power 2).
This way, the tedious micromanagement from every day terrain imps (such as pollution) is avoided by using PW, and worker management is limited to important and strategic terrain imps.
This is how it could work basically:
> Use the Public Works system for basic terrain enhancement functions within a city's radius, such as irrigation, roads, pollution clearing, etc.
> Use Civ's Worker system to build advanced and more important engineering functions, such as terraforming, missile silos, etc.; or just simple terrain enhancements but outsied of city radius.
Note that city radius does not mean the 20 tiles around a city, but rather all the tiles that city is capable of exploiting, since I think cities should expand beyond 20 tiles as they increase in size (like in Call to Power 2).
This way, the tedious micromanagement from every day terrain imps (such as pollution) is avoided by using PW, and worker management is limited to important and strategic terrain imps.