1st point : duplicates in the patch archive.
- I don't understand why. I just ordered winmerge to compress all updated files. The tree is correct (every file in the right folder), 69 of the files are correct (1 copy only). The building art files are duplicated (4 times)
- I didn't know an archive folder could contain several identical files (same name+extension). I'll check it with programmer friends.
- It was the first time I created the archive automatically, and by checking randomly a few files, I had deduced the process had succeeded.
-
New archive uploaded (duplicates removed manually)
--> I'll be careful next time and check
every file created by winmerge in the archive.
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2nd point : bug reports
Apart from the duplicates, the buggy patch contained files identical to those on my computer (the ones I play with daily)
(or at least, it's what AllDup tells me when comparing files: same names, filesize, and content)
And I got no new bug looking like yours. (for example, I just tried again building a palisade, playing with grigori, and no problem appeared)
The errors you copied are useful by telling me the "WHAT fails". What I need to solve them is that you also give me the "HOW".
You can either report every detail: civilization, leader, map type, buildings under construction, current research,... (but it's tedious), or publish the last autosave before the bug (by default, civ autosaves every 4 turns) and tell me the last important moves you made between the save and the bug.
Then I can reproduce them and see if the bug happens again
After that, my job is finding the "WHY"
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3rd point: Modder optimism/pessimism
As a human person (I was once told that geeks are still humans
), my efficiency and confidence depend on my optimism.
Don't just tell me what is wrong. For each line of my changelog, I would really enjoy that someone tells me it solved the bug for him too.
Thanks in advance.
Ronkhar
edited: many times for updates, readability, and typos