youmakemefart
Warlord
45°38'N-13°47'E;13172404 said:While I'm working on importing Great Diplomat Mod (which is causing some troubles with interface because code in AND is very different from vanilla BTS), I'm also working on improving somewhat nukes usage by AI. First step is based only on my experience but I'd like to hear other people's experience; I've seen that if you play with nukes, once a war is started with nukes, AI won't stop using them ever. And very seldom happens that nukes are banned early when you discover them. Looking at the code, I've seen the logic behind AI voting for banning nukes. If you use Aggressive AI, it will be very hard to ban nukes, usuall AI will defy resolution. Otherwise, vote depends on the leader and it depends if anyone has built SDI or other nukes-intercepting wonders. Building SDI or similar makes harder for AI to vote a Non-Proliferation-Treaty. Also if an AI has less nukes than the mean of total nukes of other civs, it will vote against NPT.
My idea is to take into accout the total number of nukes available in the world and number of nukes already used to somewhat limit nuclear proliferation. After all, that's what happens in real world too. A high number of nukes (scaled by mapsize) should scare enough people to convince everyone that a NPT is necessary. Same if a lot of nukes are used, people could decide to ban them forever. So if more than X nukes have been used or there are more than Y nukes in the world, with my proposal AI will have a higher chance to vote for banning nukes. It won't be mandatory anyway for them; there's always a little random chance that they will vote against NPT or even defy it no matter how many nukes are available or how many have been used.
What do you think and what's your experience with nukes used by AI?
I agree, once the nuking starts the whole planet lights up... everything and anything will be nuked