Okay, here I go on the turns (a little later than planned, but such is life sometimes). My pre-turn goals are:
1) Complete the Hanging Gardens in Chichén Itza.
2) Revolt into a Republic.
3) Bring Incense online, first "externally" via trade with Greece, and then "internally" by completing one half of the road to Tula.
4) Research a good chunk into Theology, and start a pre-build in CI for Sistine's immediately after revolt.
5) Continue to improve the countryside. This means more workers! We have 12 workers + 8 slaves (if I read the unit screen correctly) but with all the mountains and jungle we are going to need more. Lagartero looks to be a promising worker factory; I'll try to persue that.
Okay, I think that's about all... so here we go.
Turn 0, 230AD:
Trade for Incense from Greece; in return we ship Dyes + 88g.
Relations from Greece upgrade from Annoyed to Polite.
MM some cities to encourage growth without sacrificing (much) production.
Change Attrition from Galley to Harbor.
IBT: Numerous American, Greek, and Iroquois settler groups move as if they are leaving our territory. Don't let the door hit you on the way out!
Learn Monotheism, begin research on Theology due in 9 turns with the slider at 10/0/0. The Aztecs' tribute gold covers our expenses, so we do not lose any gold at full research.
WLTGI (Great Instigator?) Day in Bonapek; the joyful peasantry immediately begins work on pillars to show their affection to our governance over them.
Aztecs are building the Hanging Gardens.
Turn 1, 250AD:
Workers continue improvement of towns
Troops move about their automoves .... would be nice to know where they're going, especially that settler in the south. As it is I have someone to protect him and will settle him wherever he stops (if a suitable city location), due to that's just what I think Sesn had in mind.
IBT:
Americans disband a nearby worker... kind of looked funny
Lagartero: MI -> Worker. This city has good potential to be at least a 2-turn worker factory, and is far enough away from the (eventual) Inca front line to not offer much for troop support.
Turn 2, 260AD:
Keep following that settler.
Continue building military, however I do not think I will be attacking Inca this set of turns. My reasoning is that I do not believe we could move support in to Cuello in time to save it from the Inca counter-attack (and I'm a woeful pacifist, even when I should attack).
IBT:
Copán: MI -> MI.
Tikal: MI -> Pikemen (2 less turns, and I think we need some MP help in other towns).
Culture of Tula expands borders.
Boston (American) completes Great Lighthouse... this doesn't look good. Greeks switch to Hanging Gardens. Our HG is due next turn, though, so hopefully...
Turn 3. 270AD:
Settle Tulúm on the river by the gold mine in the south. Begins construction of Barracks.
IBT:
Chichén Itza: Hanging Gardens
-> Cathedral (Sistine's pre-build).
Bonampak: MI -> MI. Moving another MI up to Cuello to help defend it; once defends are in place I will consider attacking Inca, though, that will also be near the end of my turn, so I will probably just defer that decision.
Lagartero: Worker -> Worker.
Lazapa: MI -> Courthouse.
Aztecs begin production of Sun Tzu's... so the cascade is alive and well... Inca, Greece, and Germany all also begin on Sun Tzu's.
Turn 4, 280AD:
Sell Korea Literature for 30g (all they had). I want them to help themselves back into the tech race a bit, if just to get another trading partner.
Had some problems going to the diplomacy screen (Shift-D) when used with workers, so I lost a few worker turns...
IBT:
Quiriguá: Pikeman -> MI.
Calakmul: Pikeman -> Courthouse.
Culture of Cuello expands, claiming the iron in the north.
Wiht our culture being double that of Inca's, Vilcabamba and Andahuaylas are more likely to flip to us... still, I'm not banking on that.
Turn 5, 290AD:
More worker improvement
IBT:
Lagartero: Worker -> Worker. Well, it's a 3-turn factory as of now.
Las Vegas: Aqueduct -> Library. (*Unsure of this... feel free to veto, next person)
Turn 6, 300AD:
Our lone catapult moves to Yaxchilán.
Slider to 9/1/0, Theo still in 3, but we make 8gpt now.
IBT:
Copán: Pikeman -> MI.
Tikal: Pikeman -> MI.
Turn 7, 310 AD:
Ooops, I almost forgot to revolt to republic. Think I'll do that now...Oh crap, we draw an
8 turn anarchy...
Turn 9?, 330AD:
Guess I missed a turn in there. It is late, but nothing happened of note that turn or this.
Turn 10, 340AD:
The section of road to Tulúm is finished. One more to go.
Okay, so that's that... 5 more turns on our anarchy, and then we can start butt kicking. I've started a library or two, but for the most part have only been buildilng up our military more, and we will have 61 units to support once Republic comes online.
If Inca or any other country decides to take advantage of our anarchy, we have about 4 MIs in Bonampak, 2 on the Dye square north of Yaxchilán, 2 in Cuello, a couple to the south near Azteca, and a few scattered about.
As far as tech goes, we are still number one. Aztecs, Inca, and Germans are up Engineering on us. America and Iroquois are down Fued, and we still hold a monopoly on Monotheism. It may be time to trade that soon, as once our revolution pulls through, Theology will only be 2-3 turns away.
As far as internal affairs go, currently am trying to set up Lagartero to be a 2-turn worker factory (we need them with all our jungles and mountains), but don't know if it will be possible until Republic comes online. A bunch of workers are mining the hills near Las Vegas, as I want to put the Knights Templar pre-build there. In fact, I recommend the Library being built at Las Vegas be changed to the FP to be used as the Knights Templar pre-build; we should be able to trade for it before it fills all those shields up. Which is a good reason not to trade Monotheism right now: keep our tech lead as long as possible until we see what path the AI has taken next; if one researches Mono, then trade it to as many as we want to so the odds are greater that one AI will research Chivalry for us. But I'm half asleep, so take those words with a grain of salt
Okay, bed time for me
. Class starts tomorrow at 9am PST.
Haha, almost forgot
the save.