Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
Nice progress.
I've got it.
I've got it.
I think we should trade for Democracy. Self Research Steam. Then make peace with Nubia for how ever many techs they will give us.Handoff notes:
We can sell Incense to Canada; they have lots of gold. Maybe as part of a deal for Democracy; they want Incense + ~9300 gold; USA wants Incense, Iron, and ~8800 gold for it. Or it's 6 turns at 70% science (which we can sustain for ~25 turns with our current treasury).
As I was looking at those trades, our rep seemed intact.
My suggestion was before I looked at the game. Also, I did not know how stingy (and short sighted would not even give 1,000 gold for peace) the AI is when negotiating peace.The question of whether we should buy Democracy immediately for about 9K gold or self-research it in six turns is a subtle one. My decision is for self-research, because we probably can't afford Democracy plus Steam Power in less than six turns anyway; that is, if we spend almost all our gold for Democracy now, it'll take a few turns of looting Nubia to restore our wealth to where we could buy Steam Power.
It seems to be the same, if the Civilopedia can be trusted. Of the seven first-tier techs in the IA, five are the last tradeable techs, while Steel and Marine Engineering are already untradeable.
We're playing at deity, as usual.
I always thought deity CCM was slightly easier than vanilla deity. I think this is due to the fact the AI growth is constrained. (However, the constrained growth is also one of the more interesting things about the mod so its not a bad thing)
We (this team) could probably play at SID level. The extra settler is a minor advantage with constrained growth so its not a big jump difficulty like vanilla.
I agree with Greebley. Biggest problem we have right now is time pressure.I always thought deity CCM was slightly easier than vanilla deity. I think this is due to the fact the AI growth is constrained. (However, the constrained growth is also one of the more interesting things about the mod so its not a bad thing)
We (this team) could probably play at SID level. The extra settler is a minor advantage with constrained growth so its not a big jump difficulty like vanilla.
We still have 26 AIs to eliminate which means we can only spend about 9 turns on average to destroy one of the remaining AIs.