Found a vanilla bug in terrain art define xml
This:
<TextureBlend10>2,0 6,90 10,0 14,90 18,0 22,90 26,0</TextureBlend10>
Should be like this:
<TextureBlend10>2,0 6,270 10,0 14,270 18,0 22,270 26,0</TextureBlend10>
For all water terrains.
It decides how much a texture partition should be rotated to fit with its surrounding terrains.
My changes to water textures enhanced the visibility of this bug. When you have two of the same water terrains in a diagonal and two Land terrains in the other diagonal one would see this bug as a bad fit between water and land in only one of the two combinations the diagonals can be in.
So I kept fixing it for one of them only to get the exact same bug when the land and water diagonals switched places. After having mirrored the relevant part of the texture 3 times I understood that something other than textures had to be wrong. lol.