Can you fix it?
Does a bear . .. .. .. . in the woods?
bool CvUnitAI::AI_Abombard()
.
.
.
.
for (int iPlayer = 0; iPlayer < MAX_CIV_PLAYERS; ++iPlayer)
{
gDLL->getInterfaceIFace()->addMessage((PlayerTypes)iPlayer, true, GC.getDefineINT("EVENT_MESSAGE_TIME"), "Got here!", "AS2D_BOMB_FAILS", MESSAGE_TYPE_INFO, GC.getUnitInfo(getUnitType()).getButton(), (ColorTypes)GC.getInfoTypeForString("COLOR_RED"), plot()->getX_INLINE(), plot()->getY_INLINE());
}
Hi Dale, i installed your mod but im receiving an annoying message "Got here!". I took a look into the code and it seems you didn't comment some lines (i think those are for debuging?)
Code:bool CvUnitAI::AI_Abombard() . . . . for (int iPlayer = 0; iPlayer < MAX_CIV_PLAYERS; ++iPlayer) { gDLL->getInterfaceIFace()->addMessage((PlayerTypes)iPlayer, true, GC.getDefineINT("EVENT_MESSAGE_TIME"), "Got here!", "AS2D_BOMB_FAILS", MESSAGE_TYPE_INFO, GC.getUnitInfo(getUnitType()).getButton(), (ColorTypes)GC.getInfoTypeForString("COLOR_RED"), plot()->getX_INLINE(), plot()->getY_INLINE()); }
Could you remove the message on your next build? im really enyoing my game with your mod but this message is driving me crazzy.
Thanks a lot and GREAT MOD.
@Dale:
How much time will it take to repair the nukebomber? I'm asking because we have finished your three strategic bombers and want to use them now.
@All:
Is the AI using the range bombardment? Who has got experience? Please, tell us!
I'm just finishing up the stack attack code and then I'll upload the next version. This'll include the nuke bomber fix and fighter engagement mission. Probably a couple of days I suppose, depends what happens this weekend (Australia Day weekend for us).
Dale, can you help me with another problem? I want a guided missile with the nuclear explosion. But I can't get it to work right. Have you got an idea how to do it? Can you give me instructions, please? I've got a lot of problems
- detonation appears at the wrong place
- detonation is too short
- missile doesn't disapear, it is going up in the sky or beside with the explosion.
<Define>
<DefineName>AIR_EXECUTE_FINISH</DefineName>
<!--Distance an attacker/recon travels during an air mission (after target)-->
<fDefineFloatVal>400.0</fDefineFloatVal>
</Define>