Nor'easter
Emperor
- Joined
- Feb 25, 2007
- Messages
- 1,936
Defensive strikes is the feature simulating this idea. I'm not convinced we need the additional automation.Features I would really like:
Automatic archer/falconer/fort commander ranged strikes as enemy units get into range. Wild Mana has this.
I haven't played Wild Mana in a while, so i have no idea what the spellbooks are.The whole spellbook mechanic from Wild Mana whereas Mana Guardians hold spellbooks that are dropped when they are killed. This makes it possible for magic heroes like Hemah, Govannon, Alcinus and such to get really powerful.
It's not that hard to get them, you just need to focus your city. But i agree that this needs to be reworked.The Master Buildings mechanic needs to be reworked a little. Its virtually impossible to get all Great Engineers to pop out in one session.
I'll think about it.The Grand Menagerie should provide better benefits for how hard it is to get it. Maybe let you breed or recruit the animals you used to build it for money.
That's reasonable.The Catacomb Libralus should provide better benefits. Either faster research of magical techs or faster experience gain for arcane units.
No on that oneAnimal Revolt should make peace with animals optional.
I agree that Stasis needs to get an alternative for people who wish so. Yours is a potential idea. I'll think about it.The Illians Stasis worldspell is too annoying, nothing to do but click away. Maybe replace it with a worldspell called Fimbulvinter where the two workable rings for your city gets turned to ice, dropping your food to almost nil for 20 turns. Maybe with a chance to spawn frostlings.
Ok thanks for the explanation of where it comes from. I can cast Bloom for new forst, but it won't have anything like the same bonuses for ljosalfar as when it was ancient forest will it? And if they don't even have to be there to cast it, it's even more of a game breaker imo.Hell terrain isn't caused by a spell, but spreads automatically once the Infernals enter the game. The Civilopedia has an explanation of how Hell Terrain works in an entry under "Fall from Heaven Concepts."
If you're following Fellowship of Leaves, which a Ljosalfar player usually does, then your Priests of Leaves can create new forest by casting Bloom, so you don't need to wait for Nature III Archmages.
Maybe we need a Hellish version of forests, I don't know, so when the underling terrain changes to Hell Terrain the forest changes too. Something resembling what happens with the Malakin, when the terrain changes to Desert the forests become Scrubs.
that's exactly it.It depends on if you use them properly. The proper way to use sanctify is not to go chasing hell terrain when its already spread into your territory but to park autocasting adepts at the edge of your land so that they clear it before it can enter. It's hard and requires a lot of adepts but that's the only safe way to do it.