SGOTM6 - Xteam

mad-bax

Deity
GOTM Staff
Joined
Jan 24, 2003
Messages
5,242
SGOTM6 - Celts. Xteam Spam Thread. ;)

Welcome to your team thread for SGOTM06. I hope you enjoy the game.

SGOTM6-START.jpg


Map Parameters
Playable Civ - Celts
World size - 100 wide by 130 high.
Difficulty Emperor (approximately)
Landform Contiguous Pangea

Here are a number of links you might find useful.

The Constitution
GOTM Reference Thread.
Upload a Save.
Download a save.
SGOTM06 Maintenance Thread.

This Months' sponsored variant is Cultural Celtic Communists the rules for which are as follows.

1. The only allowed governments are despotism and communism.
2. You must win by 100K victory condition.

Your save has been uploaded to the server and will become available to you on the 7th February.
 
Leif here, reporting for duty!! :salute:

Looks like another interesting one. Hope we do a little better on this one though. :p

Went out and bought some candles and thick, intellectual books to see if it enlightens me to the cultural focus of this game. :rolleyes: Somehow, I don't think it will help. ;) :D
 
Personally I just set down to break my number 1 spot in 100k chieftain in HoF as a warmup.. looks like I will finish somwhere between 850AD and 900AD.. :)

Oh yeah, I am here.. and HI to the rest of the team since i am new here :)
 
:wavey: Welcome to the XTeam Gyathaar!! You will have a lot of teaching to do to us cultural illiterates. :eek: I need to go and read your 100K HOF Game! :cool:
I'm sure Alan will be checking in soon. We have him on an assignment to destroy the French, atm. :mischief:
 
Hi folks, welcome to the mad house. :wavey:

I've been wresting with the code that handles SGOTM submissions so that it will do C3C as well, but still pick up players who use the wrong S/W version. I think I've hog-tied it now, but migrane brought on by trying to grapple with the multi-faceted challenge that is our SGOTM5 didn't help.

We have 50% new players on the roster this time. Tomoyo is known to the old lags, as we have played some SGs with him. We are hoping that he, WillowBrook and Gyathaar will bring new insights to our cultural deliberations.

You face a challenge. I am a self-confessed war-monger. Witness the effort it takes to force my mouse finger to select the Peace Treaty option in F4 currently. I'm just having too much fun with Russian tanks against Aztec pikes. Lief and Gator will speak for themselves, but I fear they are of somewhat similar ilk. I may even bear some responsibility for leif's bloodlust, along with his Scandinavian ancestry.

So, let's find out who we are, what we want to achieve out of this game, and what bright strategic ideas we have. I'll start by saying:

Level: I haven't played a lot of Civ, mostly GOTMs and SGOTMs, starting a couple of years ago. I feel OK at emperor and uncomfortable at deity. I've been drawn into the GOTM admin team mainly to help with techie stuff like getting results processing organised.

Ethics: I take a programmer's view of Civ3, treating it like any piece of software with bugs and features that I have to work round or exploit. I'm afraid I don't see those little shadows on the screen as people, any more than the pieces on a chess board, and have no moral scruples about cheating, lying, killing, sacrificing or stealing from them if it will speed the objective. I will not cheat against our human competitors, of course, and will always play within the GOTM rule set. If there are any higher ethics we want to use as a team them let's discuss and agree them now.

Objectives: I want to learn new techniques in the game from you guys, and enjoy your company as a team, and I hope I can offer some small insights of my own. Xteam prides itself on a high level of disussion, and I hope we'll maintain that here. If we go *slightly* off topic occasionally, then so be it. It's all part of the process of getting to know and understand each other better. M-B has honoured us by entitling this the Xteam Spam Thread. Let's not disappoint him :D

Over to you. I'll get back to slaughtering Aztecs, and hopefully the French.
 
Hi All :wavey:

I'm going for 100k in COTM 9, but to say anything else would be spoiler for that game. I too am looking forward to learning from the culture expert. :)

Oh, and I got the pediaicons stuff arranged so that I can see sheep in that test game. And I'm burning a candle to try to get in the right mindset...
 
If you think a fast 100k game is about building culture buildings.. then you are wrong.. its all about expanding fast to the domination limit, then fill up the entire area with ICS cities.. only then should you start building culture buildings...

Except from that wejust need to get to commonism, rails and replaceable parts for getting rid of despotism penalti on food, more food from irrigated squares, and faster workers plus infantery (for drafting)

Mainly the first part will be warmongering to gain land, plus capture pyramids, Sixtine and JS Bachs. If possible we also want to gain control of all 8 luxes... So it wont be the peaceful game you might think AlanH :lol:
 
@Gyathaar - I guess I'll just have to learn from you on the fly! :D

Alan gave a pretty good introduction. I'm pretty comfortable on Emperor but incessantly nervous at Deity. I used to be a nice peaceful kind of guy :coffee: , building Temples and Libraries with reckless abandon and wondering why I got slaughtered all the time. Then these guys got hold of me and I have become a bloodthirsty barbarian. :viking:

Hoping to learn again of more peaceful pursuits, but with a more effective ending. Actually, it would be nice to find a style that blends the builder and warmonger together more effectively. :hmm:

Looking forward to lots of discussion and fun as we try to unravel the mysteries of this new map of M-B's. :drool:
 
Gyathaar said:
Mainly the first part will be warmongering to gain land, plus capture pyramids, Sixtine and JS Bachs. If possible we also want to gain control of all 8 luxes... So it wont be the peaceful game you might think AlanH :lol:
@Alan - Gyathaar is talking our language!! :thumbsup: :beer: :band:
 
AlanH said:
Hi! Cute avatar! Anyone we know?

Talking to me? It's an alien creature from a Civ II scenario, I believe. I thought it was cute, too.

As for the game, I expect we'll be following a similar strategy to that described for several people's games in GOTM 38, Spoiler 2 (absent revolting to Republic, of course).

As for ethics, pop-rushing will be inevitable in this game, and I've gotten over my distaste for that. But I'm not sure about ROP-rape. I've done it once and didn't like it. I have no problem with the team doing it, but I think I'll ask that I not play any turnsets where we'll be perpetuating such a dastardly deed. Maybe I'll convince myself that they're nothing but electrons and photons, but we'll see.

Now, at some point I know we need to start discussing our initial moves.... but I'm quite at a loss as to which direction to go here.
 
Alan... I specifically told you not to PM me again when the thread was up. I was at my PM storage limit. :nono:

Anyways, I think we are all familiar with the way to get a 100K victory quickly, especially if we are restricted to Despots and Commies. Kill everyone and whip temples/libraries everywhere.

It's not really as simple as it sounds, not that I've tried it, it's just that everything isn't as simple as it sounds.

On the opening move, should we move our settler? I'm on someone else's computer, with dial-up, so I can't see the screenshot, but I remember a wheat to the north. Settler north? I will change my opinion when I see the screenie again.
 
Gator checking in and a big welcome :wavey: to our new teammates.

I'm "comfortable" at deity level, although it makes me nervous. In GOTM I tend to be a warmonger because I get better Jason scores going that route. I have experimented with an early 1300's diplo game and a mid 1500's space launch recently but when it comes to a cultural game I'm not at my best.

I look forward to learning some of the finer points of a good cultural game.

@Gyathaar - We will be asking alot of questions and as Alan said we do tend to have good discussions. So I might as well start with one. What do you consider a good DOM limit date for an emporer game?
 
Assuming the cow can be irrigated, we have everything we need for three 6 turn settler factories.

I would say start by moving settler NW onto mountain, then depending on what we see, send worker either towards wheat or game.. then settler north or west next turn.
 
@Gyathaar - We will be asking alot of questions and as Alan said we do tend to have good discussions. So I might as well start with one. What do you consider a good DOM limit date for an emporer game?
I estimate we will need to reach dom limit somewhere around 600-800AD with area mostly filled with ICS cities if we want to beat the 1270AD 100k jason bestdate in this game.. meaning we need around 300 cities at around 700-800AD
 
Couldn't we get +5 fpt by going NE NE and using an irrigated wheat and mined cow (in case we can't irrigate it, +6fpt if we can irrigate). This would give us a 4 turn factory and it would leave the game to be claimed by a second city and possibly share the irrigated wheat on off turns if we can irrigate the cow.

EDIT: Thats if that NE NE plain tile is on the river.

The tile SW S of the cow looks like tundra.
 
Sorry Tomoyo, I thought you were going to clear it. For me that means dump it to text then delete all. Takes very little time.
 
Meh. I like to collect PMs. I have one from many different posters at CFC, including most of the OT mods, the big spammers, etc.

NE NE looks good. I would still like to move worker NW if we try that, though. We can actually get a 4-turn factory without improving the cow at all, most likely.
 
I have all my old PMs, sent and received. Download as Text puts a text file on your hard drive containing them all.
 
Back
Top Bottom