UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Multiplayer & PBEM

Reply
 
Thread Tools
Old Dec 09, 2005, 09:52 AM   #1
wc3promet
Warlord
 
Join Date: Nov 2005
Posts: 147
Lightbulb Unofficial Civ4 GameSpy Multiplayer Firewall/Router Port Forwarding Guide

Unofficial Civ4 GameSpy Multiplayer Firewall/Router Port Forwarding Guide

Tired of the Infinite looping of "Contacting/Connecting Host/Peer" messages on GameSpy?

I make it quick, here's the list of the ports (both TCP and UDP) that you need to open/forward on your Router and Firewall:

* 6667 (IRC)
* 2033 (Civ4)
* 2056 (Civ4)
* 47624 (Directplay)
* 3783 (Voice Chat Port)
* 27900 (Master Server UDP Heartbeat)
* 28900 (Master Server List Request)
* 29900 (GP Connection Manager)
* 29901 (GP Search Manager)
* 13139 (Custom UDP Pings)
* 6500 (Query Port)
* 6515 (Dplay UDP)
* 2300-2400 (DirectPlay - UDP)

References and Thanks:
http://forums.civfanatics.com/showthread.php?t=35588
http://www.gamespyarcade.com/helpers/workshop/routers/
http://www.gamespyarcade.com/support/firewalls.shtml

EDIT: Updated Again

Last edited by wc3promet; Dec 26, 2005 at 10:59 AM.
wc3promet is offline   Reply With Quote
Old Dec 09, 2005, 05:50 PM   #2
cythochrome
Chieftain
 
Join Date: Nov 2005
Location: Montréal
Posts: 21
got a quick question here, I got the free zone alarm version. If I say permit whenever it asks me about civ4 am I OK? Does doing this opens all the correct ports?

Also when I get the "'contacting peer" problem is it my fault or the peer fault? I can connect to certain games but there is quite a lot of games I can't join.

Thanks

edit: I don't have a router
cythochrome is offline   Reply With Quote
Old Dec 10, 2005, 12:33 AM   #3
wc3promet
Warlord
 
Join Date: Nov 2005
Posts: 147
Quote:
Originally Posted by cythochrome
got a quick question here, I got the free zone alarm version. If I say permit whenever it asks me about civ4 am I OK? Does doing this opens all the correct ports?

Also when I get the "'contacting peer" problem is it my fault or the peer fault? I can connect to certain games but there is quite a lot of games I can't join.

Thanks

edit: I don't have a router
Permit only allows the application to access the Internet. Opening Ports requires a more indepth approach and more tinkering of options.

Sad to say, I have no clue of what version of ZoneAlarm you're using, so I can't give any advice here. In addition, ZoneAlarm 5.0 and above 6.0 versions cause serious stability issues with your system, ie clashing with Copy protected CDs and etc.

"Contacting Peer" infinite loop means that some other player has a misconfigured firewall/router.

"Contacting Host" infinite loop means that the host has a misconfigured firewall/router.

If you successfully join a game and no one joins it afterwards, then perhaps it's your firewall/router that's causing the problem
wc3promet is offline   Reply With Quote
Old Dec 10, 2005, 11:35 AM   #4
Jass
Chieftain
 
Join Date: Oct 2005
Posts: 33
I use a router and I also have the free zone alarm version. I have hosted games and have joined games succesfully. My router has the Upnp feature, so it can be auto-configured if the software uses it correctly. I wonder if civ4 uses the Upnp features. I didn't open any ports myself, so it must be. I put zonealarm on 'medium' firewall settings. I never had any problems with zonealarm, I don't know why you'd say that.

There are still some issues though. Frequent CTD, even though my machine is way above specs. I think multiplayer will only really have a chance to take off once the bugs are out. The worst I've had happen to me was when a player left in a game I was hosting, and nobody got the 'vote to continue' screen except me: the game was stuck.

edit:
* 3783 (Voice Chat Port)

I didn't know there was voicechat support?!

Last edited by Jass; Dec 10, 2005 at 11:40 AM.
Jass is offline   Reply With Quote
Old Dec 12, 2005, 08:23 AM   #5
wc3promet
Warlord
 
Join Date: Nov 2005
Posts: 147
Quote:
Originally Posted by Jass
I use a router and I also have the free zone alarm version. I have hosted games and have joined games succesfully. My router has the Upnp feature, so it can be auto-configured if the software uses it correctly. I wonder if civ4 uses the Upnp features. I didn't open any ports myself, so it must be. I put zonealarm on 'medium' firewall settings. I never had any problems with zonealarm, I don't know why you'd say that.

There are still some issues though. Frequent CTD, even though my machine is way above specs. I think multiplayer will only really have a chance to take off once the bugs are out. The worst I've had happen to me was when a player left in a game I was hosting, and nobody got the 'vote to continue' screen except me: the game was stuck.

edit:
* 3783 (Voice Chat Port)

I didn't know there was voicechat support?!

Can the moderators sticky this?
wc3promet is offline   Reply With Quote
Old Dec 13, 2005, 12:35 AM   #6
CanuckSoldier
Prince
 
CanuckSoldier's Avatar
 
Join Date: Oct 2001
Location: Canada
Posts: 513
Just wondering exactly were you found a reference that states CIV uses port 2033? CIV only uses one port, 2056 by default, and all the other ports are used by the GS lobby to support it's functions.

CS
__________________
Global Admin/Owner/Operator
Civilization Players League
www.civplayers.com
Firaxis QA Tester
Come play CIV at Civplayers League
CanuckSoldier is offline   Reply With Quote
Old Dec 13, 2005, 07:42 AM   #7
wc3promet
Warlord
 
Join Date: Nov 2005
Posts: 147
Quote:
Originally Posted by CanuckSoldier
Just wondering exactly were you found a reference that states CIV uses port 2033? CIV only uses one port, 2056 by default, and all the other ports are used by the GS lobby to support it's functions.

CS
Actually it was some helpful poster who meddle around with his router, ip tables and logs, and discovered Port 2033 as one of the ports that CIV4 uses. His post is somewhere in the Multiplayer Section or Tech Support section.
__________________
Please assume that all my posts deals with Human Multiplayer Issues and not AI Computer Players
wc3promet is offline   Reply With Quote
Old Dec 17, 2005, 07:18 PM   #8
Likes_Civing
Warlord
 
Join Date: Dec 2005
Location: Chicago
Posts: 105
boy this totally blows.

I have all those ports open and gamespy via the game won't login, to either access my current account or create a new one, what a joke. I can't figure it out.
Likes_Civing is offline   Reply With Quote
Old Dec 19, 2005, 11:33 AM   #9
marshalljames
XXX
 
marshalljames's Avatar
 
Join Date: Jan 2002
Location: Montreal,Qc
Posts: 139
if your game is not on the windows firewall exception list you will never connect.
marshalljames is offline   Reply With Quote
Old Dec 19, 2005, 12:20 PM   #10
Likes_Civing
Warlord
 
Join Date: Dec 2005
Location: Chicago
Posts: 105
I have disabled the windows firewall, and opened all those ports on my router.

I would love to get this going soon.
Likes_Civing is offline   Reply With Quote
Old Dec 24, 2005, 07:09 AM   #11
Firegiver
Chieftain
 
Join Date: Dec 2005
Posts: 6
I opened all these ports on my router and still not seems to work. Before i installed the new patch i almost never had this problem
Firegiver is offline   Reply With Quote
Old Dec 24, 2005, 09:36 AM   #12
Belaflek
Chieftain
 
Join Date: Oct 2005
Posts: 10
I tossed my system in the DMZ and no love
Belaflek is offline   Reply With Quote
Old Dec 25, 2005, 10:03 AM   #13
MALIX
Chieftain
 
Join Date: Jan 2005
Posts: 3
How can i learn my local ip adress?
MALIX is offline   Reply With Quote
Old Dec 25, 2005, 11:08 AM   #14
CanuckSoldier
Prince
 
CanuckSoldier's Avatar
 
Join Date: Oct 2001
Location: Canada
Posts: 513
Well if your not connected to a router typing ipconfig in the run dialog box in WinXP(winipcfg in Win98/ME) or just visit www.whatismyip.com

CS
__________________
Global Admin/Owner/Operator
Civilization Players League
www.civplayers.com
Firaxis QA Tester
Come play CIV at Civplayers League
CanuckSoldier is offline   Reply With Quote
Old Dec 28, 2005, 03:35 PM   #15
Cythro
Chieftain
 
Join Date: Dec 2005
Posts: 1
You can learn your IP address by doing:
Run -> command -> type "ipconfig" and it will display your ip info
Cythro is offline   Reply With Quote
Old Dec 29, 2005, 06:37 AM   #16
Phyr_Negator
Anti-tolerast
 
Phyr_Negator's Avatar
 
Join Date: Aug 2005
Location: Eye of Terror
Posts: 464
That's :):):):):):):):). All ports opened, and still "Contacting peer/host". Firaxis just spend all their money to make neat visuals and singleplayer...
__________________
"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty" -Inquisitor Lord Fyodor Karamazov
"There can be no bystanders in the battle for survival. Anyone who will not fight by your side is an enemy you must crush" -Scriptorus Munificantus
Phyr_Negator is offline   Reply With Quote
Old Dec 29, 2005, 06:43 AM   #17
meranwe
Chieftain
 
meranwe's Avatar
 
Join Date: Jul 2005
Location: Szeged, Hungary
Posts: 73
The same for me.. i want to plaaay. Someone do something please!!
meranwe is offline   Reply With Quote
Old Dec 29, 2005, 11:49 AM   #18
K1ckEM
Chieftain
 
Join Date: Nov 2005
Posts: 5
same here...

maybe the ports changed since 1.52? HAS ANYONE A SOLUTION FOR THIS PROBLEM???

would be great... thx!
K1ckEM is offline   Reply With Quote
Old Dec 31, 2005, 11:13 AM   #19
Vladdrac
Chieftain
 
Join Date: Nov 2005
Posts: 25
Ive had a lot better success now that I opened the ports.

I beleive that the problems lies in not us that have our proper ports open, but the other people that don't. My guess if there is one peer that we can't talk to, we won't be able to get into the game.

I played a direct IP game earlier, he was not able to log into my host until I took out my router. So is there any more ports we need to open? It seems that there must be, or he would have been able to join without me disconnecting the router
Vladdrac is offline   Reply With Quote
Old Dec 31, 2005, 12:19 PM   #20
CanuckSoldier
Prince
 
CanuckSoldier's Avatar
 
Join Date: Oct 2001
Location: Canada
Posts: 513
DirectIP requires that port 2056 be completely open on all players machines.

CS
__________________
Global Admin/Owner/Operator
Civilization Players League
www.civplayers.com
Firaxis QA Tester
Come play CIV at Civplayers League
CanuckSoldier is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Multiplayer & PBEM > Unofficial Civ4 GameSpy Multiplayer Firewall/Router Port Forwarding Guide

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unofficial Civ4 GameSpy Multiplayer Firewall/Router Port Forwarding Guide wc3promet Civ4 - Technical Support 22 May 30, 2009 03:49 PM
port forwarding Iflames Civ4Col - Multiplayer & PBEM 0 Oct 21, 2008 05:54 PM
Unofficial Civ4 GameSpy Multiplayer Firewall/Router Port Forwarding Guide wc3promet Civ4 - Technical Support 1 Dec 28, 2007 04:33 PM
Civ4 GameSpy Multiplayer Rendezvous EddyHolland Civ4 - Macintosh 1 Feb 05, 2007 01:40 PM
Port Forwarding help in Conquests Please MorgothErmis Civ3 - Multiplayer & PBEM 1 Jan 14, 2007 05:46 AM



All times are GMT -6. The time now is 08:52 PM.


Powered by vBulletin®
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2009, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR