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Star Wars: Providence-Class Cruiser (Early Version)

BlackHand

Warlord
Joined
Oct 31, 2005
Messages
103
[edit] Alright, here is the newer version. A HUGE thank you goes to Chris for all the fixes he made to this version, as I think he fixed most (if not all) of the problems present. Hopefully my next units won't need so much help! This won't be the final, though, as I'll still keep trying to add civ-coloring.

http://www.civfanatics.net/uploads11/ProvidenceDestroyer.zip


My renderer wouldn't make a preview that would work here, so my apologies for that :sad:

Otherwise, enjoy! :goodjob:
 
The unit is great!!!
I remember having you ask if someone had any sounds you could use for it. I might be able to get some of the sounds of the turbolaser cannons heard in the movie for the attack sound file.
 
pretty good unit. my only problems are the lack of civ colour and the fact there is no frame zero in the default, so it blanks out for a sec..
 
Awesome! But I do have 2 problems with it; The death animations are out of order and there is a missing frame in default, otherwise, this is perfect! I'll do the sounds and pedias for you if you want.
 
I noticed the missing frame too. How can I fix this problem?

@Odin- What do you mean by the death animations being out of order? I tried to sync them with the attack animations, maybe that's the problem. Also, if you wanted to do the sounds and icons, that'd be wonderful!!
 
Ok, when the death is suposed to be "SW" in Civ3flc, it shows the NW animation. I know you want to sync it with the attack, but you still put it in the wrong order even then. You can fix the missing frames in the anims by opening up the pcx, and copying the first 2 existing frames, and paste them into the blank frames manually. Could you send me the model in mfx so I can do the icons?
 
Here is the sound of the Invisible Hand (Providence class) firing from the actual movie.
 

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