Help needed debugging PlotLSystem and Interface

Ploeperpengel

academic precarity
Joined
Feb 2, 2006
Messages
4,748
Location
Berlin
Can someone translate this?

Spoiler :
Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [34 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [53 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [28 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [3 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [11 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [8 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [15 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [8 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [5 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]

------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 4 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 3 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 8 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [33 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [50 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [10 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [11 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [36 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [37 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [7 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]

------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [34 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [53 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [28 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [3 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [11 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [8 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [15 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [8 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [5 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]

------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 4 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 3 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 8 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [33 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [50 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [10 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [11 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [36 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [37 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [7 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]

------------------------------------------------------------------------
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
Warning: building BUILDING_BLOODWEISER_STADIUM is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_SHRINEASURYAN is not associated with a CvCityLSystem node; it will not be visible!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_OAKOFAGES is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Bugmansbrewery/Bugmansbrewery.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
LSystem failed to place node Leaf_Farm_4x4!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Obelisk/Obelisk.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
LSystem failed to place node Leaf_Farm_4x4!
LSystem failed to place node Leaf_Farm_4x4!


If you want to know where I got this from dl Warhammer(in my sig) the patch(same place) and try this savedgame:
http://forums.civfanatics.com/attachment.php?attachmentid=137302&d=1157228078

Also two buildings (orc and chaostemple) don't show up in the interface allthough they are linked to vanilla art(rare thing already there). I don't get a clue why.
 
Okay, lets see. First off here is one form a load of FfH2:

Spoiler :

Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [54 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [80 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [74 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [5 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [38 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 2 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [10 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [27 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [14 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [7 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]

------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [24 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 4 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [24 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 3 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 8 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [42 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [24 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [65 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [24 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [22 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [128 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [36 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [28 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [14 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]

------------------------------------------------------------------------


I think this error:

Warning: building BUILDING_BLOODBOWL is not associated with a CvCityLSystem node; it will not be visible!

Means that that buidling isnt in the Civ4CityLSystem.xml file. I wouldn't expect that to be a problem at all, you just won't see the building in the city graphic if it isn't in that file.

I think this error:

building:Art/Structures/Buildings/Tavern/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!

Means that there is a problem with the actual building model. I notice that some building come with a dds like 'med_palace_shadow.dds' which seems to be the shadow of the building. Maybe that dds file is missing?

As for this one:

Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000

I don't know what that means. I looked through your Civ4CityLSystem.xml file and everything looked okay to me. You may try backreving to the origional one and see if your errors go away. Or if you have changed any of the era city art you may want to try removing to see if things clear up.

Hopefully that helps. Let me know what you find out.
 
Thx for the response. The strange thing about the shadowerror is I get this with the watchstone too but this building is linked to the vanillaart of the obelisk. I had a look at the vanilla obelisk and the nif unlike others doesn't have a node for a shadow but vanilla also doesn't produce that error of course. That's sort of weird.
I will try the vanilla citylist and plots and see what comes of that. And possible have a look at the FFH custombuildings as well to compare.
What mainly concerns me is those last two lines though - I believe this event to cause a ctd but just can't figure out why this could happen since farms are build all the time without issues:confused:
 
Ploeperpengel said:
Thx for the response. The strange thing about the shadowerror is I get this with the watchstone too but this building is linked to the vanillaart of the obelisk. I had a look at the vanilla obelisk and the nif unlike others doesn't have a node for a shadow but vanilla also doesn't produce that error of course. That's sort of weird.
I will try the vanilla citylist and plots and see what comes of that. And possible have a look at the FFH custombuildings as well to compare.
What mainly concerns me is those last two lines though - I believe this event to cause a ctd but just can't figure out why this could happen since farms are build all the time without issues:confused:

That is strange. I also noticed when I browsed through the buildings in the pedia that I got errors on a few, so they must not be linked correctly.
 
Another note on the shadow.dds
I searched through the ffh buildings and discovered that some of them don't have shadows as well(i.e. adventurer's guild). Wouldn't make sense anyway for buildings which don't have a shadowmap in their nif but normally those don't cause ctds even then. So what I would expect is the Guild causing this kind of errormessage as well if your guess is correct.
 
Kael said:
That is strange. I also noticed when I browsed through the buildings in the pedia that I got errors on a few, so they must not be linked correctly.
That's another strange issue. The chaostemple and orctemple you probably mean (if not others as well) are also linked to vanillafolders without any customart but the buttons... and they seem to cause crashes as well. Even stranger is they showed normal before but somewhere on the way dissapeared suddenly and we noticed too late to trace back what caused that.(note nothing was changed about their artdefines during all this time)

Edit: whaah not true someone must have cleared out the artdefs now I check again! Feel stupid somehow but still, this'll probably fix other crashes not the one above since neither of those religions is present in that save.
 
Ploeperpengel said:
Yep guess was correct. I could fix the temples but still get the ctd with the savedgame. And the errorlog keeps quite the same just only one of those last missing farmnodes this time...

What about switching in the vanilla Civ4CityLSystem.xml?
 
I don't think this would cause it, would it?

Code:
Traceback (most recent call last):

  File "CvEventInterface", line 27, in onEvent

  File "CvCustomEventManager", line 79, in handleEvent

  File "CvCustomEventManager", line 90, in _handleDefaultEvent

  File "CvMercEventManager", line 173, in onBeginPlayerTurn

  File "MercenaryUtils", line 1400, in placeMercenaries

  File "MercenaryUtils", line 2558, in place

RuntimeError: unidentifiable C++ exception
ERR: Python function onEvent failed, module CvEventInterface

Try posting your game save and let's see if it works now. All I've done is downloaded form the Modpacks thread and the patch and combined them (although it's quite confusing having to change the name of the folder in my mods directory).
 
Oh maybe that patch isn't intuitive enough. I guess that error you got is due to the changed modfoldername couldn't be? I had issues with the mercmod and not updated modname.py earlier don't you rember?:D You shouldn't rename the modfolder just place the assets of the patch.:mischief:
The gamesave is a link for in the first post here.
 
Ploeperpengel said:
Oh maybe that patch isn't intuitive enough. I guess that error you got is due to the changed modfoldername couldn't be? I had issues with the mercmod and not updated modname.py earlier don't you rember?:D You shouldn't rename the modfolder just place the assets of the patch.:mischief:
The gamesave is a link for in the first post here.

Well, I needed to change the name of the folder to try to load that save game that you posted in the WH forums. When I did a complete clean install of WH from the forum, I get this folder name:

WFB06b+

Then, I install the patch over it. But, your save game wanted to use WFB06d as the mod name. So, I had to rename the folder.

Am I missing something or wouldn't it be simpler to just name it "WarhammerFB" or something to that affect and just keep a version number in a text file or something?

Edit:

Ok, the saved game you posted here wants the b+ version, so I'll just do another clean install without changing the mod folder name. Also, when you referred to the "error message that you got", I hope you were talking about the error to load the old save file, because the error that I posted two posts up was in the logs that you posted :P
 
Well there are others gleaming info from it :)
So you may not want to move it
 
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