Round 0: The Home Islands
Round 1: Race for Korea! (4000 B.C. - 2440 B.C.)
Round 2: Why Rush? (2440 B.C. - 1600 B.C.)
Round 3: Ready to Party (1600 B.C. - 850 B.C.)
Round 4: War at Last (850 B.C. - 100 B.C.)
Round 5: Exit China, Stage Left (100 B.C. - 580 A.D.)
Round 6: KHAAAAAN!!! (580 - 1020 A.D.)
Round 7: Pacifying the North (1020 A.D. - 1110 A.D.)
Round 8: Building the Victory Fleet! (1110 A.D. - 1370 A.D.)
Round 9: Currying Favor (1370 A.D. - 1540 A.D.)
Round 10: Victory Fleet, Take Two! (1540 A.D. - 1605 A.D.)
Round 11: Azteca and Empire (1605 A.D. - 1755 A.D.)
Round 12: Culling the Herd (1755 A.D. - 1822 A.D.)
Round 13: Laying Down the Hammer (1822 A.D. - 1858 A.D.)
Round 14: Endgame (1858 A.D. - 1862 A.D.)
The King of the World series uses the Earth 18 Civs map exclusively, highlighting the unique opportunities and challenges of the "Vanilla 18" in the real world. In this third installment, we will terrorize east Asia with everyone's favorite bitter old guy, Tokugawa!
Much like England, Japan has a starting position with bountiful resources but limited landmass isolated by a strip of ocean. Unlike Elizabeth, however, Tokugawa's conflict-oriented traits make him particularly ill-suited to turtling up and playing nice. An early foothold on the mainland, followed by some good old-fashioned bellicosity, is crucial.
Unlike the early stages of the Germany game, I'm not going to pretend that I don't know the layout of the home islands. In fact, I'm going to cheat a little, and lay things out plainly:
I would never do this for a random map, but since this is Earth, familiarity kind of comes with the territory. So let's get down to brass tacks. Tokugawa's not much good at anything except for turning things into dead things, so I think we're going to be making another run at one of the more violent victory conditions. Hopefully we won't end up as miserably bogged down as poor Freddy.
Our short term strategy should be to get a city down on the Korean peninsula (seen to the west of the Honshu/Hokkaido conglomerate) posthaste. This is easier said than done, though. I assume we settle in place (right?). Sailing should probably be our first tech, or second at the very latest. What should our build order be? I've messed around and had success with Work Boat-Galley-Settler, Worker-Galley-Settler, even Settler-Galley (though I hate to have the Settler just standing around like that). If we dally too long, the Chinese or Mongols will beat us to the site.
This all would lead to the obvious medium-term goal of grinding Qin Shi Huang under the heel of our padded slipper, and probably Temujin along with him. After that, we rebuild our economy, maybe wait for Samurai to come online, and proceed to head west, leaving the bodies of world leaders in our wake.
Then again, all of Oceania is our oyster. We could just build a Pacific empire and wait. Of course, this is an utter waste of Tokugawa's strengths, but it is technically an option, and could result in a more stable economy to support later wars. In addition, we wouldn't need to rush so much in getting that boat in the water, and could instead fill out our starting island a bit first.
So I will open the floor to discussion. Assuming there is general agreement that Korea should be objective 1, Round 1 will consist of claiming that. I'm especially interested in hearing opinions on the build order.
Round 1: Race for Korea! (4000 B.C. - 2440 B.C.)
Round 2: Why Rush? (2440 B.C. - 1600 B.C.)
Round 3: Ready to Party (1600 B.C. - 850 B.C.)
Round 4: War at Last (850 B.C. - 100 B.C.)
Round 5: Exit China, Stage Left (100 B.C. - 580 A.D.)
Round 6: KHAAAAAN!!! (580 - 1020 A.D.)
Round 7: Pacifying the North (1020 A.D. - 1110 A.D.)
Round 8: Building the Victory Fleet! (1110 A.D. - 1370 A.D.)
Round 9: Currying Favor (1370 A.D. - 1540 A.D.)
Round 10: Victory Fleet, Take Two! (1540 A.D. - 1605 A.D.)
Round 11: Azteca and Empire (1605 A.D. - 1755 A.D.)
Round 12: Culling the Herd (1755 A.D. - 1822 A.D.)
Round 13: Laying Down the Hammer (1822 A.D. - 1858 A.D.)
Round 14: Endgame (1858 A.D. - 1862 A.D.)
The King of the World series uses the Earth 18 Civs map exclusively, highlighting the unique opportunities and challenges of the "Vanilla 18" in the real world. In this third installment, we will terrorize east Asia with everyone's favorite bitter old guy, Tokugawa!

Much like England, Japan has a starting position with bountiful resources but limited landmass isolated by a strip of ocean. Unlike Elizabeth, however, Tokugawa's conflict-oriented traits make him particularly ill-suited to turtling up and playing nice. An early foothold on the mainland, followed by some good old-fashioned bellicosity, is crucial.
Unlike the early stages of the Germany game, I'm not going to pretend that I don't know the layout of the home islands. In fact, I'm going to cheat a little, and lay things out plainly:

I would never do this for a random map, but since this is Earth, familiarity kind of comes with the territory. So let's get down to brass tacks. Tokugawa's not much good at anything except for turning things into dead things, so I think we're going to be making another run at one of the more violent victory conditions. Hopefully we won't end up as miserably bogged down as poor Freddy.
Our short term strategy should be to get a city down on the Korean peninsula (seen to the west of the Honshu/Hokkaido conglomerate) posthaste. This is easier said than done, though. I assume we settle in place (right?). Sailing should probably be our first tech, or second at the very latest. What should our build order be? I've messed around and had success with Work Boat-Galley-Settler, Worker-Galley-Settler, even Settler-Galley (though I hate to have the Settler just standing around like that). If we dally too long, the Chinese or Mongols will beat us to the site.
This all would lead to the obvious medium-term goal of grinding Qin Shi Huang under the heel of our padded slipper, and probably Temujin along with him. After that, we rebuild our economy, maybe wait for Samurai to come online, and proceed to head west, leaving the bodies of world leaders in our wake.
Then again, all of Oceania is our oyster. We could just build a Pacific empire and wait. Of course, this is an utter waste of Tokugawa's strengths, but it is technically an option, and could result in a more stable economy to support later wars. In addition, we wouldn't need to rush so much in getting that boat in the water, and could instead fill out our starting island a bit first.
So I will open the floor to discussion. Assuming there is general agreement that Korea should be objective 1, Round 1 will consist of claiming that. I'm especially interested in hearing opinions on the build order.