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#1 |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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This program allows the installation of a new graphic design for Sid Meier's CivIV Colonization™, based on images of the NASA project Blue Marble, supplemented with a graphically modernized and harmonized user interface. Individual components are selectable in the setup program.
Homepage and Download: http://www.civfanatics.net/bluemarble German Mirror: http://www.civilized.de/www/content/...iv4_bluemarble Desired/Undesired components can be enabled/disabled during installation via options: Terrains: BlueMarble textures of the earth Themes: BlueMarble fonts and mouse cursors Backgrounds: BlueMarble backgrounds (loading screens, advisors, civilopedia) Leaderheads: BlueMarble leaderheads (color adapted and "aged") history: 2008-09-23: V1.00 - initial release 2008-09-26: V1.50 - new wood interface, improved deserts, plains, greens, trees terrain screenshots: ![]() ![]() ![]() comparison screenshot:
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Kai · Team www.civilized.de Last edited by ColdFever; Sep 26, 2008 at 03:11 PM. |
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#2 |
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Emperor
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looks sweet!
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creator of: Clashing of Empires (A standard sized version of Rhye's Civ for Civ 3) |
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#4 |
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Chieftain
Join Date: Oct 2005
Posts: 4
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Noob question here, will these mods work w/ the game purchased on Steam?
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#5 |
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Chieftain
Join Date: Apr 2008
Posts: 97
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The new terrain looks good to me, guess I will try it. But the original background for the Continental Congress ist looking way better then the metallic new one and the original fits much more into the time span of the game. Just my 2ct.
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#6 | |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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Quote:
No problem. To disable this part of the mod, just disable the option "Backgrounds" in the installer. For myself I did not like the original "Old Wood" design so much, because it looks old like coming from a museum - while during the time of the game this wood has been brand new. The "Colonization" times were revolutionary, fresh times, and as a player I'd like to experience this. For this reason the metallic interface tries something completely new: applying modern knowledge (NASA satellite maps) on old tin art, trying to generate a kind of "Tin Platter" experience.
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Kai · Team www.civilized.de |
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#7 | |
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Chieftain
Join Date: Apr 2008
Posts: 97
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Quote:
). I dont change my mind, just becouse I know what you where trying to do. To me metallic plates based on sattelite maps will not fit - no way for them to find into my game. But I bet, many fanatis here will love your metallic looking backgrounds. I don't. Anyway, keep up this good work.
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#8 |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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If my weak personal arguments won't do, how about a historic argument for Metal as background as alternative for Wood in a Colonization game: During the Colonization period - how many people have been killed with wood weapons, how many people have been killed with steel weapons? I cannot recommend the following book enough. It even has been used by Soren Johnson for the development of CivIV:
Guns-Germs-Steel http://www.amazon.com/exec/obidos/ASIN/0393061310 Both Wood and Steel have been essential for the Colonization era. So I guess it comes down to personal preference again.
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Kai · Team www.civilized.de Last edited by ColdFever; Sep 23, 2008 at 12:58 PM. |
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#9 |
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RoZpierdalacz
Join Date: Jun 2002
Location: Gothenburg, Sweden
Posts: 50
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I agree with Henry, the wooden background feels more "Colonization" - Let's chop some wood and build up a colony
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In strategy it is important to see distant things as if they were close and to take a distant view of close things |
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#10 |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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Hmmm, if this would become general consensus perhaps I should drop the Steel/Silver/Tin design for Colonization. But first I will gather some more feedback from people who actually haved played the game and had the chance to compare both versions. In the meantime I can look for some wood textures. At least I would want modern wood, not museum wood.
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Kai · Team www.civilized.de |
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#11 | |
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Warlord
Join Date: Oct 2005
Posts: 143
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Quote:
I'll give it a shot tonight. Looks very interesting. |
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#12 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,415
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Yes, mods do work with the Steam version (AoDII was developed on a Steam version). The only diff between a digital version and the DVD version is instead of checking the disk, it checks with Steam.
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Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
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#13 |
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Chieftain
Join Date: Mar 2006
Location: Greenville, SC
Posts: 17
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I installed only the terrain textures and the leader heads (i dunno what those change, really.)
just putting my two cents in. |
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#14 |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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The leaderheads received subtle changes in the color (less red&yellow) and the textures (aged). This way the leaderheads fit better to the Blue Marble's color scheme and the leaders look a bit more of their real age. Some older leaderheads received a higher resolution.
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Kai · Team www.civilized.de |
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#15 |
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Chieftain
Join Date: Mar 2006
Location: Greenville, SC
Posts: 17
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oh that's cool!
you're a really talented guy, great work! i must have installed it wrong, but the game interface is now the one you've made, but all the other backgrounds and such stayed the same. I must say, after playing it for a while I DO prefer your style.
Last edited by Phobic; Sep 24, 2008 at 01:29 PM. |
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#16 | |
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Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,259
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Quote:
![]() Seriously, think of it this way: colonists travelled to the new world on wooden boats, not metal ones. When they landed, they built houses out of wood. Sure, metal predominated their weapons, but wood predominated their lives. That's why I think it's a more contemporary option for the game. EDIT: Agree the wood should look fresh (although rough-hewn), not old and museum quality.
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F*** the rest of this s***. I want our next President to have managed a guild. -- Tycho, Penny Arcade I get by with a little help from New France I get high with a little help from New France |
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#17 |
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Warlord
Join Date: Oct 2005
Posts: 143
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I like the wood look better myself, although the rest looks fantastic.
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#18 |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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Ok - after all the feedback I really tried all day to create a wood look I would prefer over the Silver/Steel/Tin look. I tried all kinds of woods: bright woods, dark woods, colorful woods, less colorful woods, new woods, old woods, more or less maser - but so far not with convincing results. Being a musician, wood even is my favorite material in daily life - I really love its structure and warmth. But so far my texturing results for Colonization are not good enough:
Always when the wood itself looks great and realistic, it detracts from the game. But choosing a look that is less great and realistic appears not advantageous enough to me over the Firaxis solution. So currently I think that it should stay as it is: who prefers the look of wood can keep the Firaxis version, who prefers the look of Silver/Steel/Tin can use the current BM backgrounds. I always will release only what I like best, and so far I prefer the metal background with the unmodded wooden/paper elements of Firaxis on it. Please check yourself too - you can always uninstall the metal backgrounds with two simple clicks in the Blue Marble installer.
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Kai · Team www.civilized.de Last edited by ColdFever; Sep 24, 2008 at 04:57 PM. |
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#19 |
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Chieftain
Join Date: Apr 2008
Location: Georgia, USA
Posts: 11
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Noob
ok so what folder do i need to save this in?
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#20 |
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blue
Join Date: Sep 2001
Location: Luebeck, Germany, civilized.de
Posts: 315
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Just extract the exe installer from the zip file into any directory and run it. The installer then will try to detect your CivCol installation and prompt you with comfortable installation and uninstallation options.
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Kai · Team www.civilized.de |
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