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#1 |
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Chieftain
Join Date: Apr 2009
Posts: 11
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victory conditions
Hi all.
I'm not sure if this is the right place to post a request for help. If I'm wrong, please excuse me (and excuse my english too). I use to play [CIV][BTS][Thomas'War], which I've modified a little, but I think my request can apply to every CIV version. I made this clarification just in case you see something different in my examples. I'm looking for customizing the victory condition, but something is unclear to me. I want to add new victory conditions that are a sum of pre-existent conditions. Let me post 3 examples. 1) you have to win both cultural and domination, i.e. you have to hold X legendary city AND rule a certain percentage of the map. 2) you have to win both space race and cultural, i.e. you have to hold X legendary city AND successfully launch the space ship. 3) you have to win both space race and domination, i.e. you have to rule a certain percentage of the map AND successfully launch the space ship. I try adding some piece of code to \XML\GameInfo\CIV4VictoryInfo.xml, but it seems this it not sufficient. example: Code:
<VictoryInfo> <Type>VICTORY_CULTURAL_DOMINATION</Type> <Description>Cultural Domination</Description> <Civilopedia>Cultural Domination</Civilopedia> <bTargetScore>0</bTargetScore> <bEndScore>0</bEndScore> <bConquest>0</bConquest> <bDiploVote>0</bDiploVote> <bPermanent>0</bPermanent> <iPopulationPercentLead>0</iPopulationPercentLead> <iLandPercent>50</iLandPercent> <iMinLandPercent>40</iMinLandPercent> <iReligionPercent>0</iReligionPercent> <CityCulture>CULTURELEVEL_LEGENDARY</CityCulture> <iNumCultureCities>4</iNumCultureCities> <iTotalCultureRatio>0</iTotalCultureRatio> <iVictoryDelayTurns>0</iVictoryDelayTurns> <VictoryMovie>ART_DEF_MOVIE_VICTORY_CULTURAL</VictoryMovie> </VictoryInfo> Or do I have to define <Type>VICTORY_CULTURAL_DOMINATION</Type> in some other files? Then, how can I tell that Spaceship is necessary to more than one victory condition? Can I put "<Type>VICTORY_SPACE_RACE</Type>" in more than one single <VictoryInfo> block? And how <iVictoryDelayTurns>0</iVictoryDelayTurns> affects non-spacerace victories? I tried adding this block: Code:
<VictoryInfo> <Type>VICTORY_NEW_DOMINATION</Type> <Description>New Domination</Description> <Civilopedia>New Domination</Civilopedia> <bTargetScore>0</bTargetScore> <bEndScore>0</bEndScore> <bConquest>0</bConquest> <bDiploVote>0</bDiploVote> <bPermanent>0</bPermanent> <iPopulationPercentLead>0</iPopulationPercentLead> <iLandPercent>25</iLandPercent> <iMinLandPercent>25</iMinLandPercent> <iReligionPercent>0</iReligionPercent> <CityCulture>NONE</CityCulture> <iNumCultureCities>0</iNumCultureCities> <iTotalCultureRatio>0</iTotalCultureRatio> <iVictoryDelayTurns>20</iVictoryDelayTurns> <VictoryMovie>ART_DEF_MOVIE_VICTORY_DOMINATION</VictoryMovie> </VictoryInfo> On line regarding New Domination I can read "hold 25% of the map" (or something like that), and my percentage. But when my percentage exceeds 25%, no victory happen. Also, percentage of best rival is frozen at 15%. What should I do? I think there is some (mybe python) file to edit? Thanks! Ikaros |
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#2 | |||
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Say No 2 Net Validations
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But welcome to CFC .Quote:
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You should try it out, if iVictoryDelayTurns is the space ship victory, try to build the space ship after you fullfil the other victory conditions. |
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