CONQUISTADORS SCENARIO: Mexico, Peru & the Search for El Dorado

When Did you get to El Dorado? [Only Vote if you've played !!!]

  • Early On. :goodjob:

    Votes: 2 25.0%
  • Middle of the Game

    Votes: 2 25.0%
  • Just at the End! :(

    Votes: 1 12.5%
  • Didn't Find It :cry:

    Votes: 1 12.5%
  • Didn't play the game for long enough

    Votes: 2 25.0%

  • Total voters
    8

Pangur Bán

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This is the first public version of this scenario. It's also my first properly worked scenario. Be kind to me please :)

I've playtested it. It works. Constructive suggestions, constructive corrections and requests are encouraged. :goodjob:

Please, please, tell me if you have any problems! ;)

If you think it's too easy or too har, then let me know.

I enjoyed playing the scenario. I think you will as well. :D

Here are the links for the download:


DOWNLOAD PART ONE 2.76 MB

DOWNLOAD PART TWO 2.85 MB

1st Patch - Just a replacement BIX file!!! 50.4 Kb

Extract all zips into the PTW scenario folder; extract the patch LAST!

You must have PTW for this scenario!

***Version one - 3rd August 03, created with Civ3 PTW v1.21***
 
INTRODUCTION:

Play as the Empire of Charles V, the Kingdom of Spain, and conquer Mexico and Peru, with the help of the valiant conquistadors Francisco de Orellana, Francesco Pizarro, Diego de Almagro and Hernán Cortés. Then, find the legendary El Dorado. The towns of Vera Cruz and San Miguel de Perua will be your bases for action against the Aztecs and the Incans. You can use the units in Panama and the caravels to find and conquer El Dorado. You also have use of cities in the Canary Islands and Santiago de Cuba. You have cattle in the Canaries, so you may build settlers there.


The starting location for El Dorado is set randomly, so you may get lucky and find it quickly; however, you might never find it at all.

The game lasts 176 turns. The first 108 turns take place between the years 1519 - 1531, the next 36 turns for the years 1531-1540, the next 12 turns for 1540-1546, the next 16 for 1546-1554, and the final 4 turns cover the years 1554-1556

The scenario makes use of many of the new multi-units in order to simulate the outnumber-ness that the Spaniards experience. Credit, where known, is given below.

CIVILIZATIONS:

Empire of Charles V (replacing Germany): That’s you, the Spanish. In the writings of the Conquistador historians, like Bernal Diaz, the Conquistadors usually refer to their lord as “the Emperor”, because the Spanish king of the time was Carlos I, (aka Karl V), who also ruled the Holy Roman Empire.

Army Survey :

Canary Islands –

6 workers (Negro Slaves)
1 Monk (Hernando de Luque)

Santiago de Cuba –

1 Bismark (Diego Velásquez.)
1 Medieval Infantry (Andres de Tapia)
1 Siege Cannon (Sebastián de Benalcázar)

2 Negro Slaves

Panama City -

1 Army (El Dorado Expedition)
1 Monks (Friar Carvajal)
1 Conquistador (Francisco de Orellana)
1 Musketman (Aguirre, der Zorn Gottes) ;)
1 Siege Cannon (Pascual de Andagoya)

Vera Cruz –

3 Bowman (Indian Allies)
2 Siege Cannons (Gonzalo Dominguez & Bernal Diaz)
1 Army (Cortéz’s Conquistador)
1 Conquistador (Hernán Cortés)
1 Crossbowmen (Cristobal de Olid)
1 Medieval Infantry (Gonzalo de Sandoval)
1 Monk (Francisco Lopez de Gomara)
1 Musketman (Francisco de Montejo)

1 Negro Slave

San Miguel de Perua –

1 Armies (Pizarro’s Conquistadors)
2 Conquistadors (Francesco Pizarro & Diego de Almagro)
2 Siege Cannons (Alonso de Alvarado & Pedro Álvarez Holguin)
2 Musketeers (Sebastián de Benalcázar & Pedro de Puelles)
1 Crossbowmen (Vaca de Castro)

1 Medieval Infantry (Bartolomé Ruiz)

1 Negro Slave


OTHER –

4 Caravels (Vasco Nuñez de Balboa, Francisco Hernandez, Juan de Grijalva, Hernández de Córdoba)
2 Negro Slaves
1 Quetzalcoatl :p


Aztecs : That’s your primary Mexican target. The Aztecs believed themselves to be doomed by a God named Quetzacoatl, a bearded white God from the West who would come back from the West to conquer them, just about the time Cortez arrived. ;) . As a result, they Aztecs were not very tenacious, as they believed that they were already doomed. You will have his assistance during the scenario (See Below)

10 Workers
5 Warriors
4 Jaguar Warriors
2 Bowmen
1 Army

Tlaxcala : In real life, Tlaxcala turned out to be your ally. They were a strong city-state to the south of Tenochtitlán, and today they are remembered as the “traitors of Mexico.” However, because of the absence of locked alliances for the editor, you will have to deal with them in some way. You can either by-pass them and move north to Tenochtitlán, or take their city and use it as a base.

10 Warrior, Bowman and Jaguar Units altogether

Inca: You are not as well prepared to conquer the Inca as you are to conquer the Aztecs. Your war against them should take you a very long time. Although they are quite weak from a previous civil war, they are, as a result, highly militarised, although their units are not very strong. The Inca state was one of the largest states in the world at the time; conquest of them will not be quick, especially of the city of Machu Picchu, a city you will need to locate first.

30 Units, including 3 Armies

El Dorado; This enigmatic, probably fictional civilization, will not be easy to locate. Besides the conquest of the 3 civs above, you will need to find that mysterious city and acquire its fabulous wealth. El Dorado may lie somewhere in the South American jungle, or it may lie somewhere in the Pacific. You’ll need to have your monks, conquistadors and caravel searching for it.



TERRAIN AND RESOURCES:

One thing to note about the terrain, is that mountains are impassable. This allows a level of seclusion for certain places, and makes for more interesting military strategy!

Resources perform an important function in the scenario. They are used so as to allow certain cities to produce units that other can’t. With UUs, the units are civ specific. With this use of terrain, units are area specific. Here are the notes for resources:

Fur: This resource is needed to produce Indian Bowmen. Both the Aztecs and the Incas have access to it, so do the Tlaxcalans – you don’t! You’ll need to take it for yourself.

Wheat: Needed for jaguar warrior. Only the Aztecs have access to it. Again, you’ll need to acquire it for yourself by conquest, if you want to produce those units.

Gold: You’ll need gold to produce more conquistadors. Gold has been placed in Tenochtitlán, Cuzco and the Canary Islands. In the Canary Islands, you’ll have to use your Negro Slaves to connect the gold with a road. For the other two, you’ll need to conquer!

Horses: These are placed near to the Gold, There is also one horse colony in Haiti,

Iron: Iron is needed for your siege cannon and medieval infantry. You’ll find it in Cuba and the Canaries. There are also additional sources near Panama City, and in Peru, near the location that you should build the city of Lima .

Saltpeter: Available only in the Canary Islands. One other source in the Peru region, however, also exists.

Cattle: Available only in the Canary Islands. Needed to construct settlers.

UNITS:

Settler:

Cost = 10 ( + pop 2)
Moves = 1
Attack = 1
Defence = 1
Resource = Cattle
Special Abilities = Founds Cities
CIVS: Spain, Inca, El Dorado – if you chose to exchange cattle that is.

Worker:

Cost = 5 (+ pop 1)
Moves = 1
Attack = 0
Defence = 0
Resource = NONE
Special Abilities = Worker Jobs
NB: these do not require support

Warrior:

Cost = 3
Moves = 1
Attack = 2
Defence = 2
Resource = NONE
Special Abilities = Foot Unit
NB: The graphics for this is a multi-figured Indian War band (See below)
NB2: These do not require support

Archer:

Cost = 10
Moves = 0
Attack = 2
Defence = 3
Resource = NONE
CIVS: El Dorado

Pikeman:

Cost = 3
Moves = 1
Attack = 1
Defence = 3
Resource = Iron
CIVS: Spain

Musketman:

Cost = 8
Moves = 1
Attack = 4
Defence = 4
Resource = Saltpeter
Civs: Spain

Galley:

Cost = 3
Moves = 1
Attack = 1
Defence = 1
Resource = NONE
Bombard: Str = 1 Rng = 1
CIVS: Aztecs

Caravel:

Cost = 4
Moves = 2
Attack = 2
Defence = 2
Bombard: Str = 2 Rng 1
Resource = Iron
CIVS: Spain

Caravel:

Cost = 4
Moves = 2
Attack = 2
Defence = 2
Resource = Iron
CIVS: Spain

Jaguar Warrior:

Cost = 5
Moves = 2
Attack = 3
Defence = 3
Resource = Wheat
CIVS: All
NB: Graphics change to multi-figure unit

Bowman:

Cost = 4
Moves = 1
Attack = 2
Defence = 3
Resource = Furs
CIVS: All
NB: Graphics changed to multi-figure unit

Conquistador:

Cost = 20
Moves = 2
Attack = 7
Defence = 5
Resource = Gold, Horses
Special Abilities = Builds cities
CIVS: Spain

Medieval Infantry

Cost = 6
Moves = 1
Attack = 4
Defence = 4
Resource = Iron
CIVS: Spain

Bismark

Cost = Unbuildable
Moves = 2
Attack = 1
Defence = 7
Resource = n/a
CIVS: Spain
NB; Unit renamed: Diego Velásquez.
This was the original organizer of the Conquests. He is the game for fun. and has a high defense strength.

Hannibal

Cost = Unbuildable
Moves = 0
Attack = 1
Defence = 1
Resource = n/a
Bombard = Str = 5 Rng = 8 RoF = 2
CIVS: Spain
Special Abilities = Invisible, Hidden Nationality
NB; Unit renamed: Quetzalcoatl, an Aztec God whom the Aztecs thought to be against them in favor of the Spaniards. He is inaccessible, unmovable and you can use him to inflict damage on Tenochtitlán.

Monk

Cost = 10
Moves = 1
Attack = 1
Defence = 2
Resource = NONE
CIVS: Spain
Special Abilities = Invisible, Hidden Nationality, All Terrain as Roads; does not require support

Crossbowmen

Cost = 12
Moves = 1
Attack = 5
Defence = 2
Resource = Iron
CIVS: Spain

Siege Cannon

Cost = 20
Moves = 1
Attack = 0
Defence = 0
Resource = Iron, Saltpeter
Bombard = Str = 10 Rng = 1 RoF = 1
CIVS: Spain





TECHNOLOGY:

Spain starts with a late medieval technology level; everyone else starts in ancient era.

Minimum Research time = 40 turns
Maximum Research Time = 300 turns


OTHER CHANGES:

Cost of heroic epic changed from 20 to 15!

You'll be able to build the Pentagon wonder :)

The Map Making tech should not allow you to exchange maps.

Many of the wonders have been distributed, many remain to be built, although that would really be a waste of resource since that is not the purpose of this scenario.

CREDITS: (to my knowledge these are correct. I apologize if I am wrong):

thomson_2001 - for his map, which I edited for this scenario.

Monk - Kindred72
Bowmen Multi-Unit – DK???
Jaguar Multi-Unit Warriors – JimmyH/ los_krachos ???
Crossbowmen - Dark Sheer
Siege Cannon = Horse Drawn cannon – Lab Monkey
Warrior = Iroquois Multi-Unit Warrior - utahjazz7/ xfreak4x

Scenario created by Calgacus.
 
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Tenochtitlán. Capital of the Aztecs. Some historians believe it was one of the world's biggest cities at the time:

mexicotenochtitlan.gif


##########################################

Montezuma meets the "god" Cortés :)

Cortez.jpg


##########################################

The god Quetzalcoatl:

quetzalcoatl.jpg
 
##########################################
First meeting between Pizarro and Atahualpa:

x_pizarmeet.jpg


##########################################

The Conquistadors didn't get here. It was too remote, but it's in the game:

Machu Picchu

machu-picchu.jpg


##########################################

The mad Aguirre (der Zorn Gottes), sails down the Amazon in search of El Dorado. He doesn't find it, but goes mad in his search.

a11.jpg
 
It looks great calgacus! Im looking forward on playing it.
 
I like your scenario is fun, but not accurate. And I think that you can change a few things.

First, and if your scenario starts in 1519, you must put more European nations.

Portugal had right over Brazil since 1494 (Tordesillas Treaty). In 1500 Cabral arrived to Brazil (Bahia Cabralia). After that the Portuguese ships travel for the coast of Brazil until the first colonies were founded in 1530. Before 1530 they had commercial post, but no colonies.

England paid the Cabot travels in America, and the French did the same with other explorers like Verrazzano.

I think that you can create a new civilization (OTHER EUROPEAN NATIONS), to recreate the actions of the other European nations in America, and the competence with Spain for America.
 
Originally posted by Metacomet
I like your scenario is fun, but not accurate. And I think that you can change a few things.

First, and if your scenario starts in 1519, you must put more European nations.

Portugal had right over Brazil since 1494 (Tordesillas Treaty). In 1500 Cabral arrived to Brazil (Bahia Cabralia). After that the Portuguese ships travel for the coast of Brazil until the first colonies were founded in 1530. Before 1530 they had commercial post, but no colonies.

England paid the Cabot travels in America, and the French did the same with other explorers like Verrazzano.

I think that you can create a new civilization (OTHER EUROPEAN NATIONS), to recreate the actions of the other European nations in America, and the competence with Spain for America.

My knowldege of the period is decent, but the period isn't my specialism. Your details were known to me however ;)

What you're talking about is omissions ratehr than inaccuracies. Yeah, I was going to put in Portugal, but I wanted to use the conquest victory option without having to take over the Portuguese posts and colonies.

The scenario was designed as a fun historical simulation, but, at the same time, the editor gives only limited options. Sometimes, things such as rival Europeans simply detract more than they add.
Packing the game with other European civs might spoil it. The scenario, after all, is not about Iberian rivalry; rather, it is about, as it says in the thread title, "Mexico, Peru & the Search for El Dorado"

Every land area on the map was settled by peoples of varying levels of development. If it were going to be accurate, every land spot on the map would have a civ in it.

Thank you for your feedback though! ;) I do sincerely appreciate it. :goodjob: I hope you'll continue with this. And if you notice small inaccuracies, or if you can add anything that will improve the game, please do so.

I will follow your suggested alterations if others agree with you. I will wait to see what the general feedback is though. At the mo, I don't think it'd be a good idea. No-one, so far, has reported to have played it. ;)



Originally posted by Metacomet
It looks great calgacus! Im looking forward on playing it.

Tell me when you do, eh! ;)


BTW, I was playtesting it more today on monarchy. It was pretty hard! I managed to take Tlaxcala, and reduce Tenochtitlan to 2 pop. But, my army in Peru was massacred. I only played up to 1523 though. Didn't find El Dorado. :(

I really, really need feedback on this element of the game, i.e. the difficulty. because I'm not sure how good or bad a player I am. :confused:

Thanks everyone :goodjob:
 
Don't worry I'll continue with this, and I’m not gonna be angry if you don't accept my suggestions is okay. I'm just giving new ideas for the game.

For me the historical accuracy is something important, but I’ll tray to give suggestions to have a fun game too.
 
Don't worry I'll continue with this, and I’m not gonna be angry if you don't accept my suggestions is okay. I'm just giving new ideas for the game.

For me the historical accuracy is something important, but I’ll tray to give suggestions to have a fun game too.
 
About the Spanish civilization:

Panama City was founded in 1519 to explore the Pacific Ocean, but you can not use the city like today’s Panama Canal. Then I recommend moving the city, because the ships can not move to Pacific Ocean in the Caribbean Sea. It’s nonsense in 1519. The correct name would be "Santa Maria de la Antigua del Darien", but the town disappeared in 1524. I suppose Panama City is okay.


You need to create a city in the Dominican Republic with the name of Isabella or Santo Domingo; it was the first Spanish colony in America.

You need to create a city in Puerto Rico with the name of San Juan, founded in 1510.

I’ll create a second city in Cuba, because in that time was the most important Spanish colony in America. The name can be Baracoa, Puerto Principe, or Trinidad.
 
Thanks Metacomet! :goodjob: The problem is that that would make the Spanish too strong. I think that if new cities are to be created, then an equal number would have to go. After all, the Aztecs have only one city. I could replace them with colonies.

Santiago de Cuba was the city from which the conquest of Mexico was launched. It's very prominent in Berbal Diaz. When Cortez arrived, he founded Vera Cruz. I suppose that I could replace this with a fort or something.



BTW, just played a full game on warlord. Conquered the Incas and Aztecs, and found El Dorado with Friar Carvajal - it was in the Amazon. Anyway, I sent Aguirre and Francisco de Orellana there in the El Dorado expedition army, and, lo and behold, they had bowmen and warriors. I didn't want them to create any mobile untis other than workers. Well, that's been fixed now.

I think for the next version, I might give the Incas more cities and shorten the game length slightly. I completed the task too easily and quickly, even for warlord!!

I've fixed the El Dorado problem in this patch, which I'll use for now until I create a second version. [EDIT: now a new patch, more changes!] There'd be no point uploading another 6 Megs just to replace a bix file ;) Prev. version downloaded 17 times.

(BTW, Mentacomet, fell free to download this bix file and most an emended version - not too emended. You can tell be what changes you've made, and I'll decide what to keep and what to remove.)
 

Attachments

The irony. I evidently dl'd it just before you provided the patch. Still, there didn't seem to be any troubles.

Anyway, I played on Monarch, and tho' it was close a couple of times, in the end I was triumphant. Quick tips: Preserve your troops, particularly Conquistadores, at all cost. Getting reinfocements across the Atlantic or even from Cuba takes forever. Don't be afraid to sign peace treaties with the natives to gain time to bring in reinforcements, either. Being a ruthless Conquistador, you should have no trouble with breaking agreements with the pagans anyway.

In Mexico, I spent scarcely less energy fighting the Barbarians from the Yucatan than the Aztec and Tlaxcaltec troops. Is this intended?

El Dorado turned up in the middle of Amazonia. Unwisely, I declared war immediately, whereupon they launched a veritable invasion of my Andean conquests! Being evil, I signed peace treaty, finnished of the Incans, and then marched an army straight up to El Dorado itself and simply attacked. The city fell in two turns.

A minor glitch: the Aztecs founded a new city, which was called "Tenochtitlan" (ie, without the accent). It could easily be changed in the Editor.

I think the current difficulty is about right. It was a definite challenge at Monarch; I doubt I'd won on Emperor.

As for realism, well, the scenario includes an actual god ...
I think playability is the main thing, and that this scenario has aplenty.
 
Originally posted by The Last Conformist
The irony. I evidently dl'd it just before you provided the patch. Still, there didn't seem to be any troubles.

Anyway, I played on Monarch, and tho' it was close a couple of times, in the end I was triumphant. Quick tips: Preserve your troops, particularly Conquistadores, at all cost. Getting reinfocements across the Atlantic or even from Cuba takes forever. Don't be afraid to sign peace treaties with the natives to gain time to bring in reinforcements, either. Being a ruthless Conquistador, you should have no trouble with breaking agreements with the pagans anyway.

:lol: Well, that's one point where the game is realistic. you can break treaties with virtual impunity.

It seems to have taken you 66 turns to win the game! There are 216 turns in the game, so you did it too fast. I'm going to reduce the turn length.


Originally posted by The Last Conformist


In Mexico, I spent scarcely less energy fighting the Barbarians from the Yucatan than the Aztec and Tlaxcaltec troops. Is this intended?

Well, in Bernal Diaz, Cortez has to fight battles against these people before he attacks central Mexico. They'll be a good way of gaining veteran status for your newly built troops.

Originally posted by The Last Conformist


El Dorado turned up in the middle of Amazonia. Unwisely, I declared war immediately, whereupon they launched a veritable invasion of my Andean conquests! Being evil, I signed peace treaty, finnished of the Incans, and then marched an army straight up to El Dorado itself and simply attacked. The city fell in two turns.

That's good to hear. I didn't want El Dorado to be a superpower. If it turned up in the Pacific or south Atlantic, then it would be very difficult to conquer.

Originally posted by The Last Conformist


A minor glitch: the Aztecs founded a new city, which was called "Tenochtitlan" (ie, without the accent). It could easily be changed in the Editor.

Yeah, sorry, I had noticed that before but I forgot to change it. I will change that. I'll also get rid of that cattle resources the Aztecs have.



Originally posted by The Last Conformist

I think the current difficulty is about right. It was a definite challenge at Monarch; I doubt I'd won on Emperor.

As for realism, well, the scenario includes an actual god ...
I think playability is the main thing, and that this scenario has aplenty.


Great feedback :goodjob: Highly, highly appreciated. It's just the kind of feedback that I needed! :thumbsup:I will release a second patch with these changes based upon your feedback.

Thank you LC :goodjob:

BTW, did you lose any of your Conquistadors or any of your armies on the way to your glorious triumph? ;)
 
OK, the next patch is up. Just an updated bix with a updated readme! :) The changes I mentioned above were implemented, and I gave the four caravels names.

BTW, I removed two of the screenshots, since this thread page was getting too large! :eek:
 
Great!!

But I'll delete the city in South America, give a explorer in the inca empire, and put pizzarro and friends near Panama City. I'll give more cities to the incas, aztecs, and then create the extra cities for Spain.
 
I think that you need to give any chance to the american empires to defeat Spain. It's an actual historical posibility.
 
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