And Then? T4P4

What to Research Next?

  • Magnetisim

    Votes: 6 46.2%
  • Free Artistry

    Votes: 1 7.7%
  • Military Tradition

    Votes: 6 46.2%
  • The Mysteries of the Radioactive Monkey named "Abstain"

    Votes: 0 0.0%

  • Total voters
    13
  • Poll closed .

Stuck_as_a_Mac

Aptenodytes forsteri
Joined
Apr 4, 2002
Messages
3,936
Location
NYC
Welcome to the Fourth Poll of our series.

Well, whats next? Free Artistry (Shakespeare's Theater-BUILT)? Magnetisim (More Ships)? Military Tradition (Calvary)?

A NOTICE: Magentisim is the ONLY required tech to enter the Industrial Age. If it is chosen, a chat-stoppage will be asked to assess where we are and what to do then.

Its your call, Fanatica

Poll is open for 48 hours, so go and vote!
 
Originally posted by Stuck_As_a_Mac
A NOTICE: Magentisim is the ONLY required tech to enter the Industrial Age. If it is chosen, a chat-stoppage will be asked to assess where we are and what to do then.

Its your call, Fanatica

Poll is open for 48 hours, so go and vote!

We can't afford to decide these things one tech at a time. That would forcibly slow the game pace to 4 turns per chat, until we reach techs which take longer to research. It also kills us if we get a tech in trade.

To keep the game moving, I would suggest a poll which contains research sequences as the options, such as:

Magnetism->Steam->Military Tradition
Military Tradition->Magnetism->Steam
Magnetism->Steam->Electricity
 
I voted Military Tradition. If we are to attack Egypt, it will be necessary to use cavalry to be sure of victory.
 
Originally posted by DaveShack


We can't afford to decide these things one tech at a time. That would forcibly slow the game pace to 4 turns per chat, until we reach techs which take longer to research. It also kills us if we get a tech in trade.

To keep the game moving, I would suggest a poll which contains research sequences as the options, such as:

Dave's right, going into a new age isn't that big a deal. It's like the discovery of any other tech that's a prerequisite, except this time it's the last Prereq. for 3 techs instead of the normal 1 or 2.

BTW: I voted for Military Tradition, our Navy isn't that important and the age jump isn't a big deal, if we got Magnatism first I'd want MT afterwards, which means if we're not gonna use the stuff of the Mag. tech immediatly we just delayed us getting Cavalry...
 
Originally posted by Falcon02
Dave's right, going into a new age isn't that big a deal. It's like the discovery of any other tech that's a prerequisite, except this time it's the last Prereq. for 3 techs instead of the normal 1 or 2.

Umm, that's not the point of my post at all. I'm trying to say we need to look at things with a long-term goal in mind, not one at a time.

Now, to really clarify it, I totally disagree with the main point of this quote from Falcon02. Going into the next age is a very important step that we should push forward as fast as possible. Why you ask? Because railroads double the benefits of mines and roads, not to mention giving instant transport for those precious cavalry. :cool: On top of that, we can maybe sell magnetism to someone for MT, and get 2 for the price of 1.
 
OK, who voted for Free Artistry? :lol:

I am with DaveShack on this one, and I voted for Magnetism. Here is the chain of events I would like to see unfold by choosing this tech first.

1. With no immediate reason to choose otherwise, we enter Anarchy right away, with Magnetism in the Science queue.

2. After 4-7 turns, we enter Democracy. We should be able to discover Magnetism 3-4 turns after that.

3. After this, we enter the Industrial Age and head straight for Steam Power. I am not sure of research length, but it would probably be 7-12 turns(maybe less?). In the meantime, we keep an eye out for civs that have discovered Military Tradition and try to make a trade.

4. My hope is that we will have both techs by the discovery of Steam Power. Keep in mind that most civs will get to Military Tradition before Steam Power, so we have a better chance of getting the former in trade.

5. During all this, we will have had plenty of time to unleash many a knight out into the field. We then upgrade as many knights as possible, build our rails and take out Egypt.

So, in a nutshell --- within 20 turns, we can have a more profitable government, 3 important techs, and a ready army of Cavalry. But it all starts with Magnetism.

Vote for Magnetism -- and vote for a successful war!
 
dammit... its tied... and im going on vacation too...
im putting Siegmund in charge, but something needs to win..
If Mil Tra wins, Magentisim will come next.
But if Mag wins... I cant just plop Mil Tra next.
I know we're on the path to ToE, so I'd assume steam.
Would people have a problem if I put down in my instructions to head for steam after Mag? Then we'd do the ToE path
 
Originally posted by DaveShack

Now, to really clarify it, I totally disagree with the main point of this quote from Falcon02. Going into the next age is a very important step that we should push forward as fast as possible.

I'm not saying that Railroads are unimportant, don't get me wrong there.... Railroads are VERY important, and I do think we should get to them rather quickly.

All I'm saying is entering a New Age in general in of it self is no bigger then discovering any other tech which is a pre-req. for others. My point is that SaaM seemed to be talking as if just the fact we're entering a new age is reason enough to stop the chat cause "it's this big thing" But, it's not much bigger then the discovery of Writing in the Ancient Age, all it really changes is adding 3 new research options 2 very important ones I might add, Steam Power and Nationalism. When with Writing it's Literature and Map Making which are the big two IMHO, Maps for trades and world knowledge and Lit. for Libraries. It's not like Corruption levels change, War Warriness Effects change, or Military Units need to be moved as a result of the Entering of a New age.
 
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