Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
This thread replaces the the old (pre-release) "Developer's Thread".
Post here only if you are contributing to Éa code (Lua/SQL/C++) or have a desire to do so! For general discussion, suggestions or ideas, please find another thread or start a new one in the mod's subforum.
Current working Game Manual
A current development build for Éa can be assembled from these three parts:
PHASE 3 UNFINISHED SYSTEMS:
ONGOING WORK PROJECTS:
Post here only if you are contributing to Éa code (Lua/SQL/C++) or have a desire to do so! For general discussion, suggestions or ideas, please find another thread or start a new one in the mod's subforum.
Current working Game Manual
A current development build for Éa can be assembled from these three parts:
- The non-dll project (https://github.com/Pazyryk/Ea_III_Sword_and_Sorcery)
- The dll project (https://github.com/Pazyryk/EaDLL)
- Éa Media Pack (link in Downloads thread)
PHASE 3 UNFINISHED SYSTEMS:
Protector of Éa Victory Conditionv7Prophesy of Va and Seal Ahriman's Vault systemsv7Renounce Maleficium trade itemv7VC scoring and triggerv7
Favored Techs (system working, just need to add for last 1/2 of civs)v7- Civ Enabled Policies (system and UI built, just need policies) --working on this for v8...
- Heldeofol as playable race
- Slaver city state system
- Lycanthropy
- Vampirism
ONGOING WORK PROJECTS:
- City state and God quests: just need to prohibit bad ones for now
- Finish GP actions and spells (mostly listed in manual)
- Autoplay observation and AI fixes/adjustments
- Run lots of autoplay sessions and take good notes on what AI is doing/not doing
- Flavor system overhaul: Can be done mostly on SQL/Lua side but requires understanding of flavor system in dll
- Fixes for City, Economic and Military AI Strategies: These all modify flavor weightings to determine what cities build (note: it's totally disconnected from tech/policy choice in the mod)
- AI Grand Strategies
- Civilopedia: Lua coding needed to handle new game items (GP Classes/Subclasses, Action/Spell Modifiers, Spells, Rituals, Prophecies, Epics, Artifacts, etc) and changes in existing pages. See Units page as an example where I've re-coded it to subdivide units by race (although this needs more work with the new Angels, Demons, Undead, etc).