Ahriman
Tyrant
Hi Hex, welcome to Dune Wars. Thanks for the kind words.
Posting the saves before the repeatable crashes would be extremely useful.
Posting the saves before the repeatable crashes would be extremely useful.
PS: Found a bug, if you reasearch Water of Life you can build Truthsayer, the don't have a requirement for the Sisterhood Covenant
The savegames are attached, just click for the next turn and the crash should happen.
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The good news is, this change allows calvitix's text translation tool to be used. The bad news, maybe, is that the local changes he had made to some xml files are no longer relevant. It would be possible to use his tool to update DWT.xml with the French strings, since there are now proper TXT_KEY's in the individual xml files.
The files I updated are buildings/BuildingClassInfos, buildings/BuildingInfos, technologies/TechInfos, units/BuildInfos, units/PromotionInfos, units/UnitClassInfos and units/UnitInfos.
Thanks. The Truthsayer should be a Bene Gesserit UU.
Without the Instructress unit, we don't really need the Sisterhood Covenant resource, we should probably remove it.
@ JesterFool, @ Ahriman: can you try deleting the one character from artdefines_buildings as I mention above? I hope this is the only problem, if not, we need to try to find something else wrong.
One I had never noticed before, resmgr.log, says that art file ,Art/Interface/buttons/techtree/desert_plantation.dds cannot be read. There are cases where commas are allowed, but that isn't one of them.
Please edit file Dune Wars/assets/xml/art/CIV4ArtDefines_Building.xml and search for desert_plantation. There is only one such line. Delete the comma in front of "Art", save, and reload. This fixed it for me.
Hex said:the deleting of the character fixed the crash in both savegames.
calvitix said:I now have merged all the beta 1.9 and 1.9-b-1-1 patch with the translations I already made.
Jester Fool said:Python log shows NO errors and XML loading succeeded. The game CTD after starting a play now or custom game EVERY time, without fail. Stupid Vista (64 bit, service pack 2). The last time the game crashed under Vista the problem was in the SDK (class member accessors IIRC).
The building for the sisterhood covenant could also give culture or culture/espionage points.
We could use a similar mechanic to Semuta Supplier/Semuta Den/Semuta Resource (although with the Narcotics Dealer we may have to rethink the Semuta Resource part
+ Missionaria Protectiva gives +1 happy per non-state religion, requires Sisterhood Covenant.
+ Bene Gesserit Mother School (palace), provides Sisterhood Covenant, gets +1 espionage points per number of Missionaria Protectiva in existence.
+ Could add a build Missionaria Protectiva espionage mission for the new BG Acolyte.
I think that this is covered by the diplomacy bonus modifier of the Sister/Acolyte unit.I'll like to see the Sisterhood Covenant to stay. For me thats part of the BG flavor, they send some of theirs sister/mothers to other fractions for thiers short or immediate benefit, but on the long term, the BG get intelligence information and can influance the important people and even make the others dependent from them.
Well, you DO know how much I love this mod (working on it right now).Perhaps JesterFool can save the day again by running a debugger on his vista setup.