I see people saying the game is too simple, not too easy.
That's un understatement sir, actually this game is to Civ IV what a simpleton would be to Einstein.
I see people saying the game is too simple, not too easy.
Let me paraphrase that I do like the game. It's just... I'm a little disappointed that it wasn't the game I expected. I mean they called it a Civ sequel, I was expecting to have to play the deep politics game to play people against each other, get my leg up on research, on those vital goods, manage an empire, etc etc.
It doesn't feel like a civ sequel, it feels like a war strategy game. The empire management exists to support your war effort. It's not that you do war to help your civilization be successful, its that you run your civilization to make your war successful. Not quite what I wanted.
The diplomacy game feels very weird, random at best. It feels like it exists solely as a reason to not be at war with everyone at once and only a few at a time if you can manage it a little. The people have no sort of continuity or rationality. They'll randomly team up and go war with you even if its obvious they're going to be beaten badly, and even if they've been cooperating with you in research and friendly relations. Like I said, it's just a means to pacing the combat, and that's it.
So! If you like the war strategy game, you'll like it. If you don't like simulating an empire, trying to tweak different stuff, you'll like it.
And I find it fun for now, but it's already getting a little old. The combat is much improved and kinda fun, but it doesn't change much, keep your empire as efficient as possible to pump out the strong units you can manage.
That's un understatement sir, actually this game is to Civ IV what a simpleton would be to Einstein.
Let me paraphrase that I do like the game. It's just... I'm a little disappointed that it wasn't the game I expected. I mean they called it a Civ sequel, I was expecting to have to play the deep politics game to play people against each other, get my leg up on research, on those vital goods, manage an empire, etc etc.
It doesn't feel like a civ sequel, it feels like a war strategy game. The empire management exists to support your war effort. It's not that you do war to help your civilization be successful, its that you run your civilization to make your war successful. Not quite what I wanted.
The diplomacy game feels very weird, random at best. It feels like it exists solely as a reason to not be at war with everyone at once and only a few at a time if you can manage it a little. The people have no sort of continuity or rationality. They'll randomly team up and go war with you even if its obvious they're going to be beaten badly, and even if they've been cooperating with you in research and friendly relations. Like I said, it's just a means to pacing the combat, and that's it.
So! If you like the war strategy game, you'll like it. If you don't like simulating an empire, trying to tweak different stuff, you'll like it.
And I find it fun for now, but it's already getting a little old. The combat is much improved and kinda fun, but it doesn't change much, keep your empire as efficient as possible to pump out the strong units you can manage.
Really? I mean, really? Because there are no sliders? Or no religion?
Less options to play with, no espionnage, system is much simpler, diplomacy is shallow etc
Less options to play with, no espionnage, system is much simpler, diplomacy is shallow etc
Not to say I'm not enjoying the game, though. It's just simpler, much much simpler. I bought this game hoping to play mp for the first in my civfanatic career, seems I will have to wait for a patch.
1)Play against others instead of ai- Social Policy Tree is stupid
- AI is terrible (both battle and diplomacy)
AHEM!!!!- Production takes too long
1)Graphics are definitely not bland, your just an blind idiot that doesnt know art deco when u see it.- Ugly, bland graphics (rivers and trading posts, nuff said)
- No religion (well we knew this for a long time, but still)
I'm not disappointed at all.
i'm mostly disappointed in the reaction from FEW people on the forums. Majority of players are really happy.
Let me paraphrase that I do like the game. It's just... I'm a little disappointed that it wasn't the game I expected. I mean they called it a Civ sequel, I was expecting to have to play the deep politics game to play people against each other, get my leg up on research, on those vital goods, manage an empire, etc etc.
It doesn't feel like a civ sequel, it feels like a war strategy game. The empire management exists to support your war effort. It's not that you do war to help your civilization be successful, its that you run your civilization to make your war successful. Not quite what I wanted.
The diplomacy game feels very weird, random at best. It feels like it exists solely as a reason to not be at war with everyone at once and only a few at a time if you can manage it a little. The people have no sort of continuity or rationality. They'll randomly team up and go war with you even if its obvious they're going to be beaten badly, and even if they've been cooperating with you in research and friendly relations. Like I said, it's just a means to pacing the combat, and that's it.
So! If you like the war strategy game, you'll like it. If you don't like simulating an empire, trying to tweak different stuff, you'll like it.
And I find it fun for now, but it's already getting a little old. The combat is much improved and kinda fun, but it doesn't change much, keep your empire as efficient as possible to pump out the strong units you can manage.
Actually, the polls have been showing that 25 percent think the game is going backwards, and another large percentage haven't made up their minds yet. That leaves about 50 percent that are satisfied somewhat with the game so far. That means only 1 out of 2 users are happy with the game. That's not a very good approval rating.
^this sums up perfectly my disapointment with the game.
Panzer General and civilization are my two all time favourite games and a merge between the two should have been a dream come true.
I was expecting and accepting combat had to be simplified from PG original in order to fit within the bounderies of a civ game. But I was not expecting the Civ game to abandon those elements I enjoyed about Civilization - city spam, being able to fully develope all your cities, optimising for production, non-war ways to win, technology trading, believable diplomacy, etc.
The end result is a game that IMO feels more like a total war title that a Civ one.
I'm disappointed that I have too little time to play.