Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 609
Original post.
Shared expiry conditions:
Specific for the "conquer city" quest:
Proposal:
Remove the timer
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
Also make the target invalid if one of the above conditions is met, when trying to give the quest.
Rational :
This is the exact same proposal, with the only exception is that the timer is kept.
Some people have expressed their agreement with the proposal with this only exception, so I'm just making a counterproposal keeping timer. See original post.
Shared expiry conditions:
- CS is no longer alive
- CS has lost its Capital
Specific for the "conquer city" quest:
- 50 turns have passed
- Target city no longer exists, but not destroyed by the player
Proposal:
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
- Player is at peace with and cannot declare war on the current owner of the target city, or the war declaration will result in a backstab
- The current owner of the target city is a CS that is allied with the player
- CS (the quest giver) owns the target city
Also make the target invalid if one of the above conditions is met, when trying to give the quest.
Rational :
This is the exact same proposal, with the only exception is that the timer is kept.
Some people have expressed their agreement with the proposal with this only exception, so I'm just making a counterproposal keeping timer. See original post.