Problem: Currently the units garrisoned inside cities take too little damage.
Current: Damage to cities is split between the city and the garrison based on their HP.
Proposal: Damage to cities is split between the city and the garrison based on their CS.
Rationale: City HP scales as the game goes on, but unit HP always remains at 100. This creates a problem, as the later the game goes on, the less damage the garrison takes. CS scales both for units and cities at a similar pace, so with this change the garrison will continue to take a reasonable amount of damage as the game goes on.
EDIT: Adding more details and examples:
Currently the damage formula splits the damage proportionally between City Max HP and 2 * Unit Max HP. Or, in formula:
City damage = Damage * [ CityMaxHP / (CityMaxHP + 2 * UnitMaxHP) ] || Unit damage = 1 - City damage
Proposed damage formula splits the damage proportionally between City CS and Unit CS. Or, in formula:
City damage = Damage * [CityCS / (CityCS + UnitCS)] || Unit damage = 1 - City damage
An example of the problem this proposal aims to address:
Ancient Era
Warrior (8CS, 100HP) garrisoned in City (13CS, 325HP)
Current damage split: 38/62
Proposed damage split: 38/62
Information Era
Mech Infantry(80CS, 100HP) garrisoned in City(109CS, 950HP)
Current damage split: 17/83
Proposed damage split: 42/58
DLL Changes
Current: Damage to cities is split between the city and the garrison based on their HP.
Proposal: Damage to cities is split between the city and the garrison based on their CS.
Rationale: City HP scales as the game goes on, but unit HP always remains at 100. This creates a problem, as the later the game goes on, the less damage the garrison takes. CS scales both for units and cities at a similar pace, so with this change the garrison will continue to take a reasonable amount of damage as the game goes on.
EDIT: Adding more details and examples:
Currently the damage formula splits the damage proportionally between City Max HP and 2 * Unit Max HP. Or, in formula:
City damage = Damage * [ CityMaxHP / (CityMaxHP + 2 * UnitMaxHP) ] || Unit damage = 1 - City damage
Proposed damage formula splits the damage proportionally between City CS and Unit CS. Or, in formula:
City damage = Damage * [CityCS / (CityCS + UnitCS)] || Unit damage = 1 - City damage
An example of the problem this proposal aims to address:
Ancient Era
Warrior (8CS, 100HP) garrisoned in City (13CS, 325HP)
Current damage split: 38/62
Proposed damage split: 38/62
Information Era
Mech Infantry(80CS, 100HP) garrisoned in City(109CS, 950HP)
Current damage split: 17/83
Proposed damage split: 42/58
DLL Changes
Last edited by a moderator: