T137 CV (!)
I just finished this map with the official mod version 8 with a pretty fast autocracy CV win. Acken, thank you so much for this map, and your work on this mod.
Like Acken, I started out not really knowing what victory type to go for. But the Cothon building and the many coastal resources in and around the starting area made me go for Liberty and 2 fast coastal expansions (settled both around t35), while beelining for Sailing and Optics, and securing the Fishing Boats Pantheon for 3-5F 2H 2+G water resources.
In addition to the two very nice expansion spots on the achipelagoes south and east, I decided to try to claim two sites rich in fish and pearls: Copenhagen, and a spot further North. Foot soldiers were used to block Copenhagens potential expansions, while a small fleet were sent the long way around to lead the actual assault. This two-pronged attack made short work of the Danes, who were eliminated ~t60, allowing me to settle the last of my 7 cities at ~t70. Around the same time, I spawned two Great Prophets (1 natural and 1 from liberty finisher) to grap Cathedrals, Liturgical Drama and more importantly: the Reliquary enhancer.
As all my 7 cities had at least 4 water resources, I spent most of the early game building/buying work boats, lighthouses and tiles, and was rewarded with a series of fast-growing, productive cities and ~200 gpt around t95, when I hit Education. Until then, I had managed to avoid too much trouble, while stirring up as much trouble as possible on the other continent through bribes, but around t105 my luck ran out, and the Celts decided that attacking a remote city on plains would be easier than the 20+ turns of jungle warfare with Marocco they had just been through. The first wave consisted of ~15 melee units, with 5 Comp Bowmen and a couple of Cats for good measure. The AI was is remarkably good at this coordinated attack, but a fleet of ranged ships meant that I was able to send the majority of the Celts back in body bags, and was able to secure a decent peace deal.
This was around t116, and I had just started on Printing Press, when I noticed that Futurism gives 400 tourism in this mod(!), and decided to use my ridiculous gpt and growth to try to go for a fast Cultural Victory. 20 turns, 8 techs, 7 wonders, 7 policies and 14 great people (11 of which GA/GMus/GW) later, everyone was buying my blue jeans listening to my pop music at 540 AD!
I used the following:
Policies: Liberty (left, then right side), Aesthetics (Cultural Centers & Fluorishing o.t.Arts), Exploration (For Louvre and Maritime Infrastructure); Rationalism (For Porcelain Tower and Secularism); Finished Aesthetics with Artistic Genius (after natural GA had spawned).
Tech path: PPress > Banking > Economics (bulbed) > Industrialization(t125, Oxford) > Astronomy(t130) > Aesthetics(spy) > Navigation(t135) > Archaeology(t136, bulbed with GS from PT).
After Futurism, I spawned 4 GA (1 nat, 1 from SP & 2 from wonders), 3 GW (1 nat, 1 Globe Theatre, 1 faith) and 4 GM (2 nat, 1 LToP and 1 faith), for a whopping 4400 Tourism with everyone, plus 4 Concerts for an additional ~1200 Tourism.