Currently an age (dark, normal, golden, or heroic) is set by a fixed range.
Without taking your age progress into account.
0 and 99% provide you with the same impact.
I would suggest providing it with more nuance.
Just as this is the case for other mechanics like
Without taking your age progress into account.
0 and 99% provide you with the same impact.
I would suggest providing it with more nuance.
Just as this is the case for other mechanics like
- Grievances
- Relationship levels
(allies,declared friend, friendly, neutral, unfriendly, denounced, at war)
- Warmongering impact