r_rolo1
King of myself
You can't whip 3->1
4->2You can't whip 3->1
The Reason why I would delay Rifling and Beeline Gunpowder and Military Science is because, this way you can build heaps of Grenadiers with Free GI Promotion, and Draft or build Free GI Musketmen which you can later Upgrade to Rifles that have free GI Promos.
Edit: Ah, I see ... walls are obsolete with Rifling, so Duns are as well. Oops.
The description I'm reading for the Dun says it gives Guerrilla I to all "land units." Are riflemen not a land unit? Is the description wrong? Is there some other limitation on who does and doesn't get the promotion?
I'm assuming it's really only available to all land units who would otherwise be eligible for the Guerrilla I promotion (i.e. not mounted units), but that still includes riflemen since it includes all gunpowder units.
Btw the 50% withdrawal chance form GIII only applys when your unit attacks a hill. ( I think... can't remember I stopped playing Civ4 after my Graphics card broke and too poor to afford another one)
Can anyone confirm (or deny) this? It seems like a pretty critical point. If the withdrawal chance only works when you're attacking a hill tile, that kind of sucks, but I guess it makes sense that a hill-oriented promotion shouldn't add a universal withdrawal chance.
I took a very quick glance at the XML file that defines promotions, and I don't see anything obvious that would restrict it to hill attacks.
Seeing as how you need only 8 xp for a C3+march gunpowder unit it seems a waste not to have a supermedic, units healing on the move with a medic will be at full health when they reach the next target, which is great, even if it means they just protect the artillery ater attacking.