45°38'N-13°47'E;13368480 said:
Production is working, it's total hammers displayed that's wrong. Multipliers shouldn't be calculated on overflow, which in turn is already calculated from multipliers.
Sorry, I don't agree. Or may be I don't understand something. We can calculate self, and it almost identical as it shows on city screen.
Raw values:
1) 80 hammers from cells - yes, it is.
2) + 11 hammers from buildings - yes, it is. It is 6 hammers from buddist temple, monastery, panteon ( i have apostolic palace), 1 hammers from candlemaker's shop, 2 hammers from mint, 2 hammers from foundry ( I've iron and lead, each give 1 hammer ). So, 11, okay.
3) + 6 hammers from corporations. I've Masons guild, it give +3 hammers each city and +2.50 hammers for each stone. 1 stone - so overall value 5.50, it round to 6, i suppose. So, 6, okay.
4) +10 hammers from specialists. 5 great scientist ( 1 hammers each), 1 priest ( 2 hummers), 1 slave ( 3 hummers ) = 10 hammers, okay.
Total raw value: 107, as it shows.
Now modificators.
From civics:
Respublic = +5%, and +20% as a capital.
Senate = -5%
Caste = +15%
Slavery = +10%
Pacifism = -75%
Total from civics : -30%
From buildings:
Heroic epic = +100%
Agora = +20%
Cannon forge = +20%
Mint = +15%
Foundry = +25%
Garrison = +20%
Slave market = +15%
Tannery = +15%
Townclock = +15%
Total from buildings : +250%
From resource =
Lead +20%
Total modificators = -30 + 250 + 20 =240%
So, total my calculations 107 + 107 * 2.4 = 364 hammers.
City screen show total 113 + 113 * 2.35 = 378 hammers.
I don't know why ( may be 5% from respublic adding before all modificators ), but anyway I should have many 60-hammers archebusers each turn, shouldn't I?
Now I have 2 archebusers and 5 hamers overflow = something like 125 hammers.
It's too little when I should have more then 350!