cephyn
Kubo
Originally posted by hwinkels
For each battle, a number is calculated for the defending unit (I have no idea how that number is calculated). Then, for each whack that the attacker takes against the defender, a random number is generated in the range 0 .. 1023. If the resulting number is greater than the number calculated for the defender, then the attacker scores a "hit" and the defender's Hit Points get lowered by 1. Otherwise, the defender scores the "hit" and the attacker's Hit Points are lowered by 1. First one to 0 loses the battle. All this obviously depends on exactly how the defender's threshhold value is calculated by the game. If there's a problem with battle results, then that is most likely the area where the cause of the problem lies. It's not in the RNG.
OK here's my question -- does the defender get 1 number per battle, or 1 number per round? ie, does he get a new random number each time a hit point is lost, or does he work with only 1 random number?
If the Defender gets only 1 number, it would explain how some battles seem so lopsided -- the defender simply has a realy high number that im rolling against over and over (like Def has a 1000 and I'm trying to beat that -- of COURSE my cavalry isn't going to scratch that pikeman.)