For anyone interested; I wrote a tiny mod that allows captured cities to retain their civilization build options. So that if you were playing as Babylon and you captured an Egyptian city you could build Egyptian UU's and UB's in that city.
I dont really think that fits very well with FfH. I was thinking about adding it as a FfH game option for a while but Im still on the fence so I decided to just write it up as a base Civ4 mod so I could get the code out of my head.
But I thought I would mention it hear in case any modmoders are interested in using it in their FfH mods. It could be kinda neat to be able to capture a Calabim city and start creating vampires, or capture an Amurite city to build a Cave of Ancestors in it.
All of the source code is included with Assimilation, its really a pretty smple change.
Here is the full thread for those that are interested: http://forums.civfanatics.com/showthread.php?t=281289
I dont really think that fits very well with FfH. I was thinking about adding it as a FfH game option for a while but Im still on the fence so I decided to just write it up as a base Civ4 mod so I could get the code out of my head.
But I thought I would mention it hear in case any modmoders are interested in using it in their FfH mods. It could be kinda neat to be able to capture a Calabim city and start creating vampires, or capture an Amurite city to build a Cave of Ancestors in it.
All of the source code is included with Assimilation, its really a pretty smple change.
Here is the full thread for those that are interested: http://forums.civfanatics.com/showthread.php?t=281289