Currently doing an alphabetical playthrough of all the leaders, and played a rather inefficient Assyria game.
First time I played Assyria, it was on King difficulty with conditions set up in my favour - small map, pangaea. That was just after BNW came out, and I was just seeing how they worked. Net result was easy domination before the end of the classical era.
This time round, I played on Immortal with continents, so still played a domination win, but it took a bit longer this time round. The opportunity came up to upgrade my towers into Trebuchets, and I did so for two of them, but found that this reduced their overall performance as a unit considerably.
The rams I could use with my CBs/crossbows to take cities in 2 turns of siege, moving the towers up with one volley of shots from the ranged guys behind them, then the second turn a second volley and 2-3 ram attacks capturing the city.
Trebuchets proved considerably slower, given the setup time, and my army was already holding a nice melee/ranged balance that got messed up by changing a melee unit into a ranged one. It was nice that they had cover promotions from their ram form, but really it wasn't worth upgrading them. The rest I kept as towers, till finally I skipped them straight up the chain for artillery, by which stage the game was already at the stage of finishing off the last remaining opponent. They had remained useful right till that time.
So what do people think? Is the siege tower worth upgrading before artillery?
First time I played Assyria, it was on King difficulty with conditions set up in my favour - small map, pangaea. That was just after BNW came out, and I was just seeing how they worked. Net result was easy domination before the end of the classical era.
This time round, I played on Immortal with continents, so still played a domination win, but it took a bit longer this time round. The opportunity came up to upgrade my towers into Trebuchets, and I did so for two of them, but found that this reduced their overall performance as a unit considerably.
The rams I could use with my CBs/crossbows to take cities in 2 turns of siege, moving the towers up with one volley of shots from the ranged guys behind them, then the second turn a second volley and 2-3 ram attacks capturing the city.
Trebuchets proved considerably slower, given the setup time, and my army was already holding a nice melee/ranged balance that got messed up by changing a melee unit into a ranged one. It was nice that they had cover promotions from their ram form, but really it wasn't worth upgrading them. The rest I kept as towers, till finally I skipped them straight up the chain for artillery, by which stage the game was already at the stage of finishing off the last remaining opponent. They had remained useful right till that time.
So what do people think? Is the siege tower worth upgrading before artillery?