I want to start by saying how fantastic this scenario looks. The previous version was very innovative but also very clunky to administer and by the time it got to moving the aircraft I was usually mentally exhausted and didn't always give my best. It looks like John & Knighttime have worked incredibly hard to eliminate a lot of the admin work and allow the player to focus more on the fun stuff - shooting down enemy planes & laying waste to their cities!
There are a lot of new concepts to get to grips with, though the excellent & detailed Readme has been a huge help. My main concern now is to formulate some solid long term strategies to focus on & not to get distracted chasing shadows. I have a feeling that building up and maintaining a healthy industry & fuel supply will be crucial to Germany's ability to prosecute a robust defense of the Reich. I will need to balance building aircraft and developing new technologies with ensuring that I have enough fuel. There's no point having masses of high tech fighters if I don't have the fuel for them to take off!
I also need to strike a balance between defending my industrial cities, preparing for a possible invasion and prosecuting the war in the Atlantic. The slower the Allied buildup, the better the chance I will have of of resisting or preventing an invasion, which is the only way the Allies can win. One aspect I'm not sure about is continuing the bombing campaign against Britain. On the one hand this may help tip the balance in the Atlantic and slow down the Allied buildup. On the other it could be a drain on my resources as I'm bound to lose bombers. The Allies are obliged to attack, I have a choice.
I have a few concepts I'm not entirely sure about but as soon as I have clarification from John I'll be playing my first turn in earnest.
There are a lot of new concepts to get to grips with, though the excellent & detailed Readme has been a huge help. My main concern now is to formulate some solid long term strategies to focus on & not to get distracted chasing shadows. I have a feeling that building up and maintaining a healthy industry & fuel supply will be crucial to Germany's ability to prosecute a robust defense of the Reich. I will need to balance building aircraft and developing new technologies with ensuring that I have enough fuel. There's no point having masses of high tech fighters if I don't have the fuel for them to take off!
I also need to strike a balance between defending my industrial cities, preparing for a possible invasion and prosecuting the war in the Atlantic. The slower the Allied buildup, the better the chance I will have of of resisting or preventing an invasion, which is the only way the Allies can win. One aspect I'm not sure about is continuing the bombing campaign against Britain. On the one hand this may help tip the balance in the Atlantic and slow down the Allied buildup. On the other it could be a drain on my resources as I'm bound to lose bombers. The Allies are obliged to attack, I have a choice.
I have a few concepts I'm not entirely sure about but as soon as I have clarification from John I'll be playing my first turn in earnest.
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