Better Dynamic Names Mod (BDNM)

Moshe Dayan

Da General
Joined
Apr 9, 2010
Messages
310
Location
Occupying the Sinai

NOW AVALIABLE FOR DAWN OF CIVILIZATION V1.11

Inspired by Dumanios, this mod is quite simple. Essentially, it changes the dynamic names of many civs into their native language counterparts. Although the translations are far from literal (and in many cases, far from correct), they do add a nice bit of flavor to Rhye's and Fall of Civilization.

Moreover, I have changed some dynamic names to more accurately reflect historical counterparts (i.e. the "French Mandate of Lebanon" is now the French translation of "The French Mandate for Syria and Lebanon"). This lends a deeper level of historical accuracy to the mod, which, after all, is exactly what RFC is about.

Some (outdated) Screenshots:





INSTALLATION INSTRUCTIONS:

Just open the mod folder, be it regular RFC or DoC, go to Assets/XML, and extract the "text" folder to it. NOTE: This mod is now compatible with version 1.11 of Leoreth's Dawn of Civilization modmod

Credit goes to Leoreth and Linkman for changing some of the dynamic names already, and to Rhye for making one helluva mod. :king:
 
One suggestion or rather request that I have:
Is there a way that you can work on dynamic names for civilization. So it would go something like this. If it is the Chinese their name could be the Tang Dynasty in 600 ad, Song from 900 ad, Ming from 1300 ad. If arab then Rashidin in 600 ad , ummayad in 700, Abbasids in 800. etc

Anyways Great Job :goodjob:
 
novum romanum wtf
It was hard to decide whether to use Greek (the de-facto language of the Byzantines) or Latin, but I opted for the latter, as it was more widely used at first, seeing as the Byzantines considered themselves an extension of the Roman Empire. I may change this in later versions.
 
Oh it was something i did wrong but im downloading it right now.

By the way, Wat do u think of Dynamic Names idea? Is it possible
 
Oh it was something i did wrong but im downloading it right now.

By the way, Wat do u think of Dynamic Names idea? Is it possible

As far as I know, no. The way the XML is set up, the names only change when certain civics are selected (when you consider I used a modmod as the basis for these names, it gets even messier). Although it may be possible with some coding, I don't know enough about it to even begin to try and change them based on year :crazyeye:
 
How about changing it based, not only by Civics or Year, but by location of Capital ?
 
I don't think his criticism on "Novum Romanum" was that it's Latin, but that it's wrong Latin ("Romanes ire domus" style). Romanum is an adjective, so it means "New Roman ...". If you really want to go with Latin, it's still Imperium Romanum "Roman Empire" - but official language changed to Greek under Heraclius in the 7th century, so it's probably better to go with "Basileion ton Rhomaion", basileios being the preferred title of Byzantine Emperors since.

I'm already curious how you'll handle Egypt's names ...
 
I don't think his criticism on "Novum Romanum" was that it's Latin, but that it's wrong Latin ("Romanes ire domus" style). Romanum is an adjective, so it means "New Roman ...". If you really want to go with Latin, it's still Imperium Romanum "Roman Empire" - but official language changed to Greek under Heraclius in the 7th century, so it's probably better to go with "Basileion ton Rhomaion", basileios being the preferred title of Byzantine Emperors since.

I'm already curious how you'll handle Egypt's names ...

Egypt's going to be Coptic, since it's an extension of the original Egyptian language that was used in the Old Kingdom and was spoken for centuries afterwards. I'm going to use the most historical names as I can, and this will include mixing in some Greek here and there. I'm still debating whether or not to have "later" dynamic names (i.e. "Republic of Egypt") use Arabic or not...

What would be Germany's dynamic name whenever vassalized by the French? Would it be Rheinbund or Ostfrankenreich?

"Rheinbund" was it's name originally, but I changed it to "Confédération du Rhin", the French translation for the Confederation of the Rhine. However, "États confédérés du Rhin" was the more official name, and I may change it to this later. Generally, when a country is vassalized, I try to have its name be in the language of the master civ.

Anyway, Version 0.2 will have Byzantine names switched to Greek (more historical and to differentiate from Rome) and hopefully Egyptian dynamic names :egypt:
 
Egypt's going to be Coptic, since it's an extension of the original Egyptian language that was used in the Old Kingdom and was spoken for centuries afterwards. I'm going to use the most historical names as I can, and this will include mixing in some Greek here and there. I'm still debating whether or not to have "later" dynamic names (i.e. "Republic of Egypt") use Arabic or not...

I think Egyptian Arabic should be used for modern Egypt. It's more connected with the culture of modern Egypt. The non-Islamic Socialist name, for example, is "Liberation Rally", a reference to Nasser and pan-Arabism. Would ancient Coptic fit with this name? Also, Egypt tends to collapse mid-game, so the language evolution makes some sense. You could assume Arab influence filters into the collapsed independents' Coptic though trade or whatnot.
 
I'm having a lot of trouble finding any sources of Romanized Coptic to use for Egypt, so it may be a while before the next update. Sorry :(
 
VERSION 0.2 IS UP

Good news: I've fixed the Byzantine and Italian names, so if you have DoC or Synthesis, you're in luck.

Bad news: I've pushed the god-awful quest to find Romanized Coptic for Egypt to the backburner, so no Egypt names in this update :blush:

On the other hand, I added the Khmer's new dynamic names in this version. And there was much rejoicing. However, I had a similarly difficult time finding Romanized Khmer, so that's why the dynamic names for the Khmer are a fugly mixture of Thai, Khmer, and Vietnamese. On the other hand, since the Khmer is basically a mashup of a bunch of different SE Asian cultures anyway, it should be fine.



Enjoy.​

Spoiler :
Changelog for 0.2:
  1. Changed Byzantine dynamic names to Greek
  2. Re-added Italian dynamic names
  3. Added Khmer dynamic names
 
It was hard to decide whether to use Greek (the de-facto language of the Byzantines) or Latin, but I opted for the latter, as it was more widely used at first, seeing as the Byzantines considered themselves an extension of the Roman Empire. I may change this in later versions.

I was rather referring to the improper Latin which "Novum Romanum" is. I should have been more elaborate I know
 
Seems to be close enough to Greek to apply a standard Greek transscription doesn't it?
 
Seems to be close enough to Greek to apply a standard Greek transscription doesn't it?

Though that wouldn't make sense for Egyptian kingdoms that existed before Greece did, it looks like I may have no choice :S

Also, I'm going to add Phoenicia (Carthage) next. I'm going to give them Hebrew names, as it's the closest surviving relative to the Phoenician language.
 
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