seancolorado
Deity
Alright here's the breakdown of the new leaders for (1) their strengths and (2) weaknesses:
Important to note: Strengths = high numbers and Weaknesses = low numbers. Does not always necessarily indicate a strength or weakness.
Ahmad Al-Mansur
Ashurbanipal
Casimir
Enrico Dandolo
Gajah Mada
Maria
Pedro
Pocatello
Shaka
Important to note: Strengths = high numbers and Weaknesses = low numbers. Does not always necessarily indicate a strength or weakness.
Ahmad Al-Mansur
Spoiler :
Strengths
Friendly (8), Defense (7), Mobile (7), Tile Improvement (7), Culture (7), Espionage (8)
Weaknesses
Recon (3)
Friendly (8), Defense (7), Mobile (7), Tile Improvement (7), Culture (7), Espionage (8)
Weaknesses
Recon (3)
As expected, a friendly, defensive civ who will have a tendency to work those kasbahs and culture. Interestingly enough, he is big on sending out the spies late game.
Ashurbanipal
Spoiler :
Strengths
War (8), Conquest (7), Offense (7), Military Training (8), Science (7), Spaceship (7), Use Nuke (7)
Weaknesses
City-State Competitiveness (3), Chattiness (3), Afraid (3), Protective (3), Defense (3)
War (8), Conquest (7), Offense (7), Military Training (8), Science (7), Spaceship (7), Use Nuke (7)
Weaknesses
City-State Competitiveness (3), Chattiness (3), Afraid (3), Protective (3), Defense (3)
A very aggressive war civ with a powerful military and a strong science program. As you would expect given his Uniques.
Casimir
Spoiler :
Strengths
Warmonger Hate (7), Loyalty (7), Guarded (7), Friendly (7), Protective (7), Offense (7), City Defense (7), Military Training (8), Recon (7), Mobile (8), Expansion (7), Production (8), Gold (7), Religion (7), Anti-Air (7)
Weaknesses
Deceptive (3), Ignore (3), Ranged (3), Naval Recon (3), Naval Growth (3)
Warmonger Hate (7), Loyalty (7), Guarded (7), Friendly (7), Protective (7), Offense (7), City Defense (7), Military Training (8), Recon (7), Mobile (8), Expansion (7), Production (8), Gold (7), Religion (7), Anti-Air (7)
Weaknesses
Deceptive (3), Ignore (3), Ranged (3), Naval Recon (3), Naval Growth (3)
Casimir is just as much of an all-around civ in his AI traits as he is with his UA Solidarity. He can be friendly and loyal, but easy to turn the other way with his warmonger hate and guarded traits. Will pursue the religious game.
Enrico Dandolo
Spoiler :
Strengths
City-State Competitiveness (7), Friendship Willingness (7), Chattiness (7), Deceptive (7), Friendly (7), City Defense (8), Naval (7), Gold (8), Great People (7), Religion (7), Diplomacy (7), Espionage (7)
Weaknesses
Wonder Competitiveness (3), Boldness (3), Loyalty (3), Meanness (3), War (3), Ignore (3), Conquest (3), Bully (3), Offense (3), Expansion (3)
City-State Competitiveness (7), Friendship Willingness (7), Chattiness (7), Deceptive (7), Friendly (7), City Defense (8), Naval (7), Gold (8), Great People (7), Religion (7), Diplomacy (7), Espionage (7)
Weaknesses
Wonder Competitiveness (3), Boldness (3), Loyalty (3), Meanness (3), War (3), Ignore (3), Conquest (3), Bully (3), Offense (3), Expansion (3)
Enrico's traits look like they will actually help him as an AI quite powerfully - at least on paper. Though deceptive like Dido, he is fairly reserved in terms of war and aggressiveness. Strengths of City Defense, Naval, and Gold all synergize incredibly well for his Uniques. Low wonder output means he won't be wasting his time in the one precious city he starts with.
Gajah Mada
Spoiler :
Strengths
Naval (7), Naval Growth (7), Naval Tile Improvement (7), Expansion (8), Religion (7), Water Connection (7)
Weaknesses
Afraid (3), Conquest (3), Infrastructure (3)
Naval (7), Naval Growth (7), Naval Tile Improvement (7), Expansion (8), Religion (7), Water Connection (7)
Weaknesses
Afraid (3), Conquest (3), Infrastructure (3)
Gajah Mada's one saving grace for being a pushover on land-heavy maps is the expansion tendency. On water maps, he will be formidable (which is why it's strange that they didn't choose a naval UU for a seafaring nation. Pangaea games with Gajah Mada are essentially Kris Swordsman games.) He will never be afraid. And expect a lackluster infrastructure similar to that of Boudicca or Kamehameha.
Maria
Spoiler :
Strengths
Denounce Willingness (7), Friendship Willingness (7), Chattiness (7), Friendly (8), Protective (7), Naval (7), Naval Recon (8), Expansion (7), Gold (7)
Weaknesses
Ignore (3)
Denounce Willingness (7), Friendship Willingness (7), Chattiness (7), Friendly (8), Protective (7), Naval (7), Naval Recon (8), Expansion (7), Gold (7)
Weaknesses
Ignore (3)
Her first three categories in strengths indicate she will be a royal b****. But other than that, not as annoying as the other warmongerers of BNW. Strong navy and ability to rake in ludicrous amounts of gold provided the AI knows how to work with its Uniques.
Pedro
Spoiler :
Strengths
Friendship Willingess (7), Loyalty (7), Friendly (8), Growth (7), Tile Improvement (7), Culture (7), Happiness (8)
Weaknesses
Conquest (3), Bully (3), Military Training (3)
Friendship Willingess (7), Loyalty (7), Friendly (8), Growth (7), Tile Improvement (7), Culture (7), Happiness (8)
Weaknesses
Conquest (3), Bully (3), Military Training (3)
The Mr. Nice Guy of the expansion. Great for civs like Morocco and Indonesia who rely on a consistent trading partner. The most dangerous culture and tourism player of the new civs in the game.
Pocatello
Spoiler :
Strengths
Defense (8), City-Defense (8), Recon (8), Mobile (7), Expansion (8), Growth (8)
Weaknesses
Naval (3), Naval Recon (3), Naval Growth (3), Naval Tile Improvement (3)
Defense (8), City-Defense (8), Recon (8), Mobile (7), Expansion (8), Growth (8)
Weaknesses
Naval (3), Naval Recon (3), Naval Growth (3), Naval Tile Improvement (3)
Oh boy, if you were annoyed by Hiawatha then Pocatello will be even worse. Expands and has extra tiles as he does it. Strong defense traits and extra UA defense. Just don't invite him to your pool party.
Shaka
Spoiler :
Strengths
Victory Competitiveness (8), Boldness (8), Denounce Willingess (8), Loyalty (8), Meaness (8), War (8), Bully (8), Offense (8), Military Training (7), Recon (7), Expansion (11), Production (8), Happiness (7), Nuke (8), Use Nuke (8)
Weaknesses
Deceptive (2), Afraid (2), Friendly (2), Ignore (2), Protective (3), Ranged (3), Mobile (3), Naval (3), Naval Recon (3), Naval Growth (3), Growth (3), Science (3), Culture (3), Great People (3), Wonder (3), Religion (3), Spaceship (3)
Victory Competitiveness (8), Boldness (8), Denounce Willingess (8), Loyalty (8), Meaness (8), War (8), Bully (8), Offense (8), Military Training (7), Recon (7), Expansion (11), Production (8), Happiness (7), Nuke (8), Use Nuke (8)
Weaknesses
Deceptive (2), Afraid (2), Friendly (2), Ignore (2), Protective (3), Ranged (3), Mobile (3), Naval (3), Naval Recon (3), Naval Growth (3), Growth (3), Science (3), Culture (3), Great People (3), Wonder (3), Religion (3), Spaceship (3)
All you need to know about Shaka: Expansion 11, War 8, and Victory Competitiveness 8. The epitome of Civ evil