stoneworks next to quarries
Only if city is on grassland or desert. City founded on plains cannot build stoneworks -- totally arbirtrary. City on hill or water not a factor for stoneworks.
stoneworks next to quarries
It's actually at the very top of the first post in this thread.
"Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment."
The changes to piety and tradition are insufficient and the tradition one makes it less worthwhile to get a few policies in tradition.
Not necessarily. Policy shopping in Tradition (i.e. taking a few policies and leaving the rest) was never an issue with Tradition, problem was that overall tree was overpowered, and that remains pretty much intact. A tree that has issues with policy shopping is Rationalism, because who would ever not invest at least one policy to get +10 % science [when happy]?Sounds to me like that's pretty much what a tradition nerf would be trying to achieve...
Not necessarily. Policy shopping in Tradition (i.e. taking a few policies and leaving the rest) was never an issue with Tradition, problem was that overall tree was overpowered, and that remains pretty much intact. A tree that has issues with policy shopping is Rationalism, because who would ever not invest at least one policy to get +10 % science [when happy]?
Not necessarily. Policy shopping in Tradition (i.e. taking a few policies and leaving the rest) was never an issue with Tradition, problem was that overall tree was overpowered, and that remains pretty much intact. A tree that has issues with policy shopping is Rationalism, because who would ever not invest at least one policy to get +10 % science [when happy]?
So they finally close the science exploit huh? That's great!
Looks at how they did it. Wtf? The problem was that it was not a discount (as was said) but a multiplier instead.
Still no fix to the white peace bug?
True, a delay by one policy does make a noticable difference in early game.If we look at the snowball effect, the change to tradition certainly slows down the game with much later capital growth and happiness needed for expansion. Remember how OP liberty was when free settler comes before Republic. The change is subtle but definitely heavy hitting.
You might be right about Tradition. It is true that moving the wonder to finisher would obviously lessen policy shopping, on the other hand there is already a very powerful effect at the closer of most trees (the policy itself and the ability to faith-buy great person) so I think it's fine that wonder sits in opener. After all there's nothing wrong with policy shopping, it's just that some of the policy trees has so ridiculously powerful openers (Rationalism) and/or top level of trees (Patronage) that it's very hard to by-pass them, and that's not good for gameplay.Most of the "policy shopping" for all trees would be reduced if you needed the closer to unlock its specific world wonder instead of the opener.
I actually did see quite a few more posters than I expected that were taking middle of Tradition but skipping the rest and instead taking a full tree for something else.
Now that's a real exploit. Why do posters complain about people exploiting the science overflow bug, which requires skill and is not completely free from risk, yet stay quiet about this get out of jail free card? I never use it. I played around with the overflow bug a few times, but it gets old rapidly.
The white peace bug is an embarrassment for all who are involved in Civ5, everyone from the players to the company. Firstly the bug would cost money for Firaxis to fix so why should they? Secondly, a lot of players think that the bug is not a bug just a bad AI. Thirdly, the players who do know it is a bug use it because it means they can deceive themselves into thinking they are better players than they actually are.
True, a delay by one policy does make a noticable difference in early game.
You might be right about Tradition. It is true that moving the wonder to finisher would obviously lessen policy shopping, on the other hand there is already a very powerful effect at the closer of most trees (the policy itself and the ability to faith-buy great person) so I think it's fine that wonder sits in opener. After all there's nothing wrong with policy shopping, it's just that some of the policy trees has so ridiculously powerful openers (Rationalism) and/or top level of trees (Patronage) that it's very hard to by-pass them, and that's not good for gameplay.
Hah!
Scientific Wins in BNW now come with a lovely button directing you to the store page for BE.
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If you have the game it would be great if it starts a BE game ;-)
honestly i would consider buying beyond earth if when you get your science victory, civ v offers choice to start BE with some sort of carry over - maybe gold; AND if BE is patched to fix some of the bugs - i have heard it has a few too many. i dont want to buy it until a first patch or dlc tho, but i love the spy stuff i saw on youtube for BE
Variety adds some interest, but I guess I wish it was strictly additive. More variety but the same totals means that the various quests are harder to fill.
A game with 100 lux plots where each and every lux was unique would be terrible. OTOH, a game with 100 luxs plot where each lux was identical would be even worse! So I guess this tweak should make happiness and trades a little easier.
Too bad about giving up stone on grassland for bison. That's a bad deal. They still did not fix it so that cities on plains can build stoneworks.
I agree, I have made the same Stoneworks change in a mod, and also agree with your point about luxuries being more than just terrain (and happiness) bonus. I have myself added a range of bonus buildings that interact with most of the luxuries, like the Loom (+2 gold on Silk, Cotton and Dyes) and Spice Market (+2 gold on Sugar, Spices and Salt (I have cut down Salts benefits overall to make it balanced with other luxes)) to parallel the benefits of the Mint and to make resources somewhat more even.You know you can edit the XML file to allow a stoneworks on plains. I have done that, I don't consider it cheating as the AI gets access to it also.
So if some stone has been converted to bison, I'm not sure I like that, it's a discreet nerf to Stone Circles and the Mausoleum of Halicarnissus. Stone Circles is already a mediocre pantheon because it requires early masonry, workers and tile improvements to get the benefit as opposed to other pantheons like desert folklore or earth mother which doesn't need any tile improvement.
And cocoa? They could have at least added in the chocolate house, albeit lowered the gold bonus. I would have liked to see luxuries be a bit more than just a terrain bonus and I think a mid-game bonus to an otherwise below-average luxury makes for good balance. My favourite luxuries are marble, gold & silver - I love the early wonder bonus and gold/silver gets mint and a great pantheon to go with it.