Hey, just finished a game with this mod, and I must say you did a great job Chiyu. The Next War mod was a great idea, but there were so many small details that weren't right (the Portuguese UB, the music, the Apostolistic Palace, probably a lot more that I didn't notice). There are a couple of small details that I would like to see changed (maybe make the SS casings unavailable until shielding is researched to delay the space race a slight bit now that there are more technologies), but this is still far superior to the original Next War mod.
This is a priority of mine. I have not played the mod to completion just yet, but I think all of the SS parts need to be 'moved back' to an appropriate tech so that you have to run the tech tree in this mod, just as in the regular game, to build and launch the spaceship.
How about the following:
SS Engine = Cold Fusion (formerly Fusion)
SS Cockpit = Cybernetics (formerly Fiber Optics)
SS Life Support = Hydroponics (formerly Ecology)
SS Stasis Chamber = Cloning (formerly Genetics)
SS Docking Bay = Shielding (formerly Satellites)
SS Thrusters = Superconductor (unchanged)
SS Casing = Composites (unchanged)
What do you guys think? I tried to pick techs on the far side of the chart, so to speak, but at the same time link the parts to techs that made sense. I didn't see any reason to change Thrusters or Casing -- those were 'simple' enough parts to warrant relatively early techs. The only one I was a little unsure of was moving Docking Bay to Shielding, just because I wanted to give people a reason to go up that particular branch of the tech tree. (The tech itself doesn't
quite match, although I'm sure someone can retcon a good reason as to why shielding is necessary to construct the docking bay...maybe to make sure the tachyon particles don't deflect course of the ships?)
As an aside, it would also be really,
really cool if someone could provide a replacement Icon for the "Center for Disease Control" so it doesn't re-use the UN icon...