I have an idea for this mod, how about you make it that you get tech points(just like whening taking cities) from killing enemy units. I.e, you don't have gunpowder, but you kill a enemy gunman, you get like 1% towards gunpowder. Sound good?
Also, improvments, when pillaged should be just like taking over a city but at a lower level.
Anyways, good mod.
I am noticing that certain Flavors are always selected first when determining which techs to award for conquest. I have done repeated tests and Religion is always selected ahead of the others, with Gold being the next n line. Is there some way to make this truly random?
Also, I have the following marked 'True':
; Change the value to true if the amount of technologies conquered cities will
; hand over to their new owners should be random.
; Default value is false
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