Great mod, very rich in content; Didn't realise the one in the workshop was outdated and continued here. Maybe chop it up in a few components to bypass the size workshop's restrictions?
Got a time victory (430 turns/ 5600AD) when I had only barely reached the medieval age, so that needs work. Maybe the 20% tech penalty per new city has something to do with this? (seems a bit excessive).
Golden ages provide huge (like x5 normal) quantities of faith and culture. This (in part) causes the early emergence of religion. Not sure about the negative effects of the culture increase, but surely it is better to let this come in slowly, and not in such huge lumps?
Also felt I had too much gold throughout the game. AI/CC build so many units its not funny any more. Setting the min distance between cities at 4 means that the map fills out really early, making social policies that effect new cities obsolete before they come into play.
Got a time victory (430 turns/ 5600AD) when I had only barely reached the medieval age, so that needs work. Maybe the 20% tech penalty per new city has something to do with this? (seems a bit excessive).
Golden ages provide huge (like x5 normal) quantities of faith and culture. This (in part) causes the early emergence of religion. Not sure about the negative effects of the culture increase, but surely it is better to let this come in slowly, and not in such huge lumps?
Also felt I had too much gold throughout the game. AI/CC build so many units its not funny any more. Setting the min distance between cities at 4 means that the map fills out really early, making social policies that effect new cities obsolete before they come into play.