Bugs in 1.10

I made a fix to solve oos errors in Europe screen. Can someone try and report if it works?

WOO-HOOOO! and YEE-HAW!! :)

I tested every possibility that I could think of. MP of course, sailed in and out of the Homeland (Europe) on the Atlantic side, did the little arrow on the caravel thing (is that "recall"?). I went and discovered the Pacific, sailed East to West, West to East and directly to the settlements from both sides. NO OOS errors!!!! The only little teeny thing is (cosmetic) there is a "DEBUG EVENT: DO EUROPE SCREEN" message on the top of the screen after each event.

I am totally thrilled and thankful, Koma!! :D
 
just a thing to note...
played a new game as Pirates and realized that they are impossible to play now.
In the starting game it seems ok even a little bit easier than before through the massve expansion bonus of the other AIs. Tho very soon all the AIs have 1-5 Frigattes guarding their borders and ships. The Pirate Galleys arent really a match for a Frigate even fully upgraded they loose way too fast. Therefore the gameplay of Pirates in mid and end game got eliminated with 1.10....

regards
 
IMHO the pirates are not really playable yet, as they have just too few things to do. Manu's remark about AI frigates is just another nail in the coffin. If future versions are to make pirates more playable, they will need more versatility, especially in the types of colonists they can have, or the types of piracy missions they can undertake.

YMMV, --- Wheldrake
 
WOO-HOOOO! and YEE-HAW!! :)

I tested every possibility that I could think of. MP of course, sailed in and out of the Homeland (Europe) on the Atlantic side, did the little arrow on the caravel thing (is that "recall"?). I went and discovered the Pacific, sailed East to West, West to East and directly to the settlements from both sides. NO OOS errors!!!! The only little teeny thing is (cosmetic) there is a "DEBUG EVENT: DO EUROPE SCREEN" message on the top of the screen after each event.

I am totally thrilled and thankful, Koma!! :D

Thank you. Your post was encouraging. :goodjob: Now I only have to fix ship selling (it still produces an oos error) and somehow disable that debug event message...
 
Im playing on conquistador and its turn 250 no AI frigs. Or privateers. Lots of Galleons. That other guy was playing 1 difficulty level up tho

On another note I hgeard someone mention specialist immigrants and my 2 cents:
The immigration values should be lowered to about 20, degrade 10, so you only get one/two before you must train them, buyh them, or wait for them tpo train themselves. No more than 2 freebees

Also, why are vet soldiers so much better? 50% strength is a bit much of top of leadership. Maybe just give them vet1 and leadership? Seasoned scouts have almost no advantages once ruins are all nabbed. Maybe give them vet 1 too or just leaqdership or some promotion.
 
just a thing to note...
played a new game as Pirates and realized that they are impossible to play now.
In the starting game it seems ok even a little bit easier than before through the massve expansion bonus of the other AIs. Tho very soon all the AIs have 1-5 Frigattes guarding their borders and ships. The Pirate Galleys arent really a match for a Frigate even fully upgraded they loose way too fast. Therefore the gameplay of Pirates in mid and end game got eliminated with 1.10....

regards

I've tried playing pirates as well, and it's really hard... their ships are pretty weak and soon obsolete when the comp gets their fleet of frigates.

It doesn't bug me that much as I don't play them anyways. I like having them around though, they're a cool add to the game, even if they're not playable themselves (I think of them like the natives).
 
I've tried playing pirates as well, and it's really hard... their ships are pretty weak and soon obsolete when the comp gets their fleet of frigates.

It doesn't bug me that much as I don't play them anyways. I like having them around though, they're a cool add to the game, even if they're not playable themselves (I think of them like the natives).

Only real solution would be to make the Pirate Galleys way stronger so they can compete against frigates. But than this would outbalance things i guess cause the Galleys wouldnt loose like any civilian ships anymore or maybe 1 out of 100 fights..
Other Solution would be Frigates for Pirates which than have Cargo Space and can Capture Colonists tho this solution again would end in unbeatable Ships for Civilian Ships..

Right now they are bothering for the first few turns and once the AI or the Player got Military Ships guarding they could be disbanded since they dont do sh** anymore.
The Pirate Ships cant even bring new recruits in most of the Time or only through the Caravell if they share border with another AI...
 
Hello. This happened in my current 1.10 game. Not sure if this is specific to 1.10, or is from the vanilla game.

I found a new colony with my weaver. Immediately after that Mangas Coloradas declares war on me, even though he isn't near any of my colonies. There is no screen asking me if I want to buy or seize land. The save is attached.

Note that if I found the colony on the current turn, Simon Bolivar's scout gets pushed outside my borders. If I wait until the next turn before founding the colony, his scout is no longer adjacent to my weaver, so doesn't get pushed back. There is also no declaration of war. Maybe this has something to do with it?
 

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Hey is it just me, or did cannons in fortresses used to shoot at enemy ships? Was this disabled in 1.10?
 
Bug .
 
Just played a great game of 1.10. Thanks Dale and others for all your hard work. Did note a few bugs:

1) As noted above cannons don't fire on ships

2) Around 1600 I noticed that clearing a specialty skill is bugged. The skill is cleared as it should but the specialist is duplicated outside the colony. In a sense it is two for one. You get the free colonist and you get to keep the specialist. It appears that if you try that multiple times in one turn the game crashes. However you can do it once each turn for repeated turns without crashing. I can email someone a saved game if they would like to check this out further.

3) The last of the King's army won't land. He has 30 units remaining of his starting 201 land units but they won't come ashore. I suppose I could sink all his ships but the King has over 40 SOL and finding and sinking all the galleons could be tough.

4) Last is not really a bug but could be an exploit. I was playing at patriot level as the Chinese and the Russians started their colony close to me. Around turn 30 I attacked and conquered 4 Russian cities. Three of them were fairly normal but the starting Russian city was far far more advanced than my starting city. It was like capturing the motherlode and that city was always significantly ahead of all of my other cities for the rest of the game. In fact 100 turns later the King only landed troops near that city and ignored all four of my other coastal cities. IMO it is an exploit if a player can conquer an AI city that gives the player a huge advantage in the game. BTW after peace was declared the AI never tried to take back the conquered cities.
 
Just played a great game of 1.10. Thanks Dale and others for all your hard work. Did note a few bugs:

1) As noted above cannons don't fire on ships

2) Around 1600 I noticed that clearing a specialty skill is bugged. The skill is cleared as it should but the specialist is duplicated outside the colony. In a sense it is two for one. You get the free colonist and you get to keep the specialist. It appears that if you try that multiple times in one turn the game crashes. However you can do it once each turn for repeated turns without crashing. I can email someone a saved game if they would like to check this out further.

3) The last of the King's army won't land. He has 30 units remaining of his starting 201 land units but they won't come ashore. I suppose I could sink all his ships but the King has over 40 SOL and finding and sinking all the galleons could be tough.

4) Last is not really a bug but could be an exploit. I was playing at patriot level as the Chinese and the Russians started their colony close to me. Around turn 30 I attacked and conquered 4 Russian cities. Three of them were fairly normal but the starting Russian city was far far more advanced than my starting city. It was like capturing the motherlode and that city was always significantly ahead of all of my other cities for the rest of the game. In fact 100 turns later the King only landed troops near that city and ignored all four of my other coastal cities. IMO it is an exploit if a player can conquer an AI city that gives the palyer a huge advantage in the game. BTW after peace was declared the AI never tried to take back the conquered cities.



Re:

2) I've never seen this bug before... I've cleared many specialties over lots of games. Odd thing to have occurring.

3) They usually will land, but just far away... sometimes I've seen them sitting in another euro colony's city just chilling out. Dale did greatly improve the REF landing with this mod over the vanilla (where they'll hide in some obscure corner of the world with two soldiers), but it seems the last 10% still is a bit of a pain.

4) A draw back of the computers uber expansion... way to turn it around :p I must say, I figured this little exploit out the last game I played, and it's pretty huge.
 
In one of the few games I was able to play to the WoI (playing on a sub-spec laptop, danged thing usually crashes) the king had several galleons sailing around the ice at the poles, making no attempt to land anywhere. If I hadn't been playing for naval supremacy, I wouldn't have had the dozen extra ships to go hunt them down and sink them. Very annoying to miss victory, even though it is painfully obvious that the king had lost.

Cheers, --- Wheldrake
 
(oops--I've posted a very similar message to the one below in two other forums, not knowing where the best place would be to get help and a resolution to my very frustrating problem. If multiple posts of the same message are a tabu on this forum, plesae accept my apology and remove the duplicate posts where you see fit. I have two game file attachment in the general Civ4Col forum--the first place I brought up this topic. If that original topic is one of the duplicate posts being removed, please transfer over the saved games to the remaining post so that others can view the crashing problem I've experienced in three separate games--the only ones I've played thus far with AoDII v1.10.)



Help!

I installed AoDII v1.10 a couple of weeks ago and haven't been able to finish a game...yet.

Very frustrating...to the point of not being too enthusiastic about playing Civ4Col AoDII because I know after spending many hours over several days that I won't be able to finish the game. Aaarrrgghh!

Problem: Very similar to tabernacle's issue/situation (see previous page), when I hit the red (go to next turn) button, the game crashes to the desktop (XP Pro SP3) every time. On three different games (all have been the same leader, Jose of Spain, if that matters).

I've tried going back 5-10 years and completely changing what I'm building, shipping, etc. several times to try and see if I can determine whether there is a build, ship or commodity mfg problem, but nothing seems to prevent me from crashing at that particular game's date. (See below for two recent games...it would be very nice if someone could verify that either/both of these crash on their XP systems too.)

Anyone else experiencing these unavoidable (but same year for that particular game setup) crashes? Have you solved the end-of-turn game crash problem by doing anything different? Previously, I had no problem playing and completing quite a few games with AoD II v1.08. So, I've got to believe it's v1.10 related.

As it is right now, I'm hesitant to invest any more time playing this excellent mod for fear that eventually I'll come to another "can't get past this date" brick wall...and I will have again wasted my time trying to complete this game.

System specs (doubt that it's the source of the issue): E8500, XP Pro SP3, GTX 260 (216), 4GB DDR2-1066, ASUS D2 sound card, 750GB Seagate HD

Help, anyone?
 
Sorry if someone has posted this problem before.

Yesteday I was finishing one game with the english and decided to declare war on the pirates before the independence.

I noticed that pirates are by far more easy to conquer than the other nation, but that was really a problem that they have some problem with his AI. Spontaneously they decided to send off the cities a huuuugue stock of free colonist leader by only one soldier. this happened about 5 times and I get sooo many colonist that really broke the perspective of the game. Suddenly my population doubled!!! and I stopped playing, that wasn't funny anymore.

PD- Also i dont finish to like the IA Hyperexpansion. Its a good idea and it makes the game more difficult, but I Dont finish to like it completely.
 
I usually play warlike games, simply in order to prevent the AI from grabbing all the FFs before I do. Inevitably, you get a lot of population on conquering the competing colonial AIs. Usually it means you have to accept one or more of their cities - I usually empty those cities (except for one population) and send them back to my own cities. Then I hope that either the AI will conquer back their city, or that the nearest native tribe will declare war and so eliminate the unwanted city. It's a real pity there is no option to abandon a colony.

So don't complain about getting all those settlers from a conquered city - that's yours by right of conquest. It's part of the game.

Cheers, --- Wheldrake
 
Dale,

I was playing a single player game as China and the game crashed to desktop in 1544. I was able to save just before the crash occurred and am attaching the file. I also will attach a save file from 2 turns earlier to see if that will help. This is the first time I have had a crash to desktop.

PudgyOne
 

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Odd that people are experiencing the game crashing in certain years. I've completed many games in 1.10, and never once has it crashed or anything...

Mine is on Vista however...
 
Odd that people are experiencing the game crashing in certain years. I've completed many games in 1.10, and never once has it crashed or anything...

Mine is on Vista however...
I don't think it is the particular year that causes CTDs. Rather as the game develops you do different things. For instance I was occasionally getting some CTD's when I would remove a skill. You rarely ever do this in the early years. However once the continent is explored your scouts can be gainfully employed in other professions. As you do more and more things in the game you have a greater chance of running into a problem.

BTW I am running Vista as well and I do still get occasional CTDs.
 
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