Hydromancerx
C2C Modder
Thank you and here are some more. 8 more later to finish.
Here you go. However you might want to move the Naghualism symbol to the lower left (or upper right) so its not overlapping the dagger.
Thank you and here are some more. 8 more later to finish.
How about the Wolfhanze mod?
http://forums.civfanatics.com/showthread.php?t=249129
or
World War II 1939 - asioasioasio -
http://forums.civfanatics.com/showthread.php?t=207724
Just an idea
Here you go. However you might want to move the Naghualism symbol to the lower left (or upper right) so its not overlapping the dagger.
Thanks. Here are the last of them. At least these are better than what we have. I may look at changing some of them latter.
Found a mod using it. It looks like the link is intact.
wolfrevolution
http://forums.civfanatics.com/showthread.php?t=292578
lots of added planes and other units
maybe this is a good place to look as well
http://apolyton.net/showthread.php/182399-BtS-Mod-WOLFSHANZE-MOD-(Industrial-Age-Naval)/page7
http://forums.civfanatics.com/downloads.php?do=file&id=9627
if you look for pictures of airplaines just use empire earth 1
Another observation:
Zoroastrian Ishtar Gate - enables contact with ALL civilizations and comes WAY too early to be realistic. My suggestion would be to limit that to either 1) as civs on same continent 2) civs that have contact with ones you have contact with, i.e. with ones that is possible to get contact through trade.
Loki Fist - i already stated before - it is overpowered for being non-national unit, i.e. you can produce unlimited amounts of it. In my games i usually get Asatru religion, because 2nd favorite one (Zoroastrism) other civs grab before me, so i have to build those Loki. By time of Flintlock i have 400-600 of them, with berserker i,ii and amphibious promotions free - which makes them unstoppable. Making them 15 units limit would be more proper.
Other religions that offer units, for example, give very limited number of them, Kemetism gives 2 - Ra knight and Ra something else (forgot), they come late at game at chivalry and are national 1 unit, Christianity wonder gives 1 random crusader every few turns, and that's about all.
From another thread:
This was because there were two Ishtar Gates defined in the XML. I think I have managed to get rid of the other one. What tech would move it to if I can't figure out how to do 1 or 2? Also changing it will make Zoroastrism a bit under powered comparied to other religions. What would you suggest to redress this?
The point is that Asatru is the only full war religion. Kemetism is only slightly war oriented with large science bias with its wonders. Does the unlimited Loki Fist match the small military, bigger health and large science science boost of Kemetism?
Seriously, games where i take Asatru (it IS one of my favorite religions) are all same scenario - defense till civil service, in process i fully prepare my main military city (holy asatru city ofc.), plant all slaves there, then start pumping them out 3-5 per turn, once i have 30-40 i can start wiping all my neighbors ...
@Hydro, the Music/Yoruba icon is good (can't see the Yoruba symbol) so can you convert this one? Thanks
@Hydro two more buttons. The current ones don't work well so these should replace them. please convert the attached into buttons. Thanks.