Wow, 20 pages of discussion on not-Sweden!! I think everything is coveder, and I tend to side with the ones who see the niche play as a positive to add variety. Bonuses may be bland and not as exploitable as others, making the civ not suited for competitive play. However, I'm not the kind of person who specially cares about this.
This is indeed an stereotypical Canada, but as some said, we've grown used to "historic" stereotypes (Spanish inquisition and religious zealotry <- you know much other countries, event protestant ones, burned heretics, even at faster rates tan Spain, didn't you?, Japanese samurais fighting until death <- you kow much other cultures had similar honor/warrior codes, didn't you?, Aztec human sacrifice <- a thing completely not present in other early cutures, right?, Koreans are geeks because the emphasis on education in some relevant phases of their history <- phases other civilizations might have been crossing too, isn't it? … and the list goes on). When necessary for , FXS knows to look in history books to find more obscure references that allow them to provide a different tilt to the civ, or just fit a mechanic, but if the treaded stereotype works, why bother?
With Canada, it seems clear they wanted to fill the tundra spot with a ¿contender? for Russia (there are several pages of discussion already on wheter if it actually contends or just bothers, so I won't enter here), and of course, provide them a different approach. As many have already said, this is an xplore and xpand civ, that allows you to use territory others won't want. This does not prohibit you for going first towards the good non-tundra spots, mind you, just allows you continuing expanding in the tundra (taiga) afterwards, maybe getting these extra resources or luxuries without having to invest in an early war (yes, this normally pays off nevertheles, as far as the game is balanced now, but you might like a more peaceful approach - and the key here is to offer a different option, not necessarily a better option).
Ice hokey rinks reinforce the "snowy" culture, and provide an extra incentive to staying in extreme latitudes (you cannot build them on the desert or in the middle of rainforest, and you wouldn't want either, as the bonus adjacency is minor). They are probably just a goodie and not really a gamebreaker (but, well, they are better than Thsike at least
). They may look cheesy, but I like the approach of some post stating these are not "professional" playfields, but the sort of ones where common people/kids would go and play, which ties to its culture production related to "enjoying the cold". I don't know really if Canadian people feels living in the cold is part of its culture (i know for Finnish people is, and they also like ice hockey), and some posts suggests that not at all, but well, this is the first stereotype.
Mounties and national Parks are also a clear stereotype, but fits well with expanding in the Tundra (you really may try to space more there, and find spare good appeal tiles there to get more national Parks). The bonus fighting around them seems something they had to had when they remembered they were providing a military unit. But is reasonable to making it as well fit a "wildlands-adapted" unit (I'd rather have them having bonuses at forest, in addition to NP), for it to be a more useful feature. (It fits with the sharpshoter suggestion in other areas, and with some of the military links of the mounties. While in the XX century they have had a more defensive and "pólice" role, they are proud to highight
in their own site that in the Boer Wars "
Many Members and ex-Members of the Force were recruited at NWMP posts and made up approximately 40% of the newly raised Canadian Mounted Rifles. This unit was highly effective overseas and earned a reputation for aggressive scouting". Just think of the Mounties not just as nowadays police, but as any Canadian military unit that benefits from having a source of rough-terrain military-structured homeforce.
OK for me. As they are providing an alternate gameplay option, it does feel the slot is well used in some way. Bonuses may be bland, but as someone who enjoys the part of exploring the map and selecting the "nice" spots where founding your cities on, I appreciate the extended possibility Canada offers for this. I do not find the stereotypes being that big that make the civ a caricature, which is what should be avoided - I underestand people more knowledgeable of Canada might have wanted to have other traits highlighted… but this is a first step -> when these traits fits the mechanics/strategy wanted for the civ in a new game, they Will be used: See
Britain England: they changed from being a Cultural Expoliator (stereotype) to an Industrial Mogul (stereotype) just by switching expansión. (For France it was the same in last game: they traded away its cultural heritage (Ancient Regime) by its capitol-centered chauvinism)