jkp1187
Unindicted Co-Conspirator
I don't have a save from that game anymore, but you guys have a good point, looking at it from the "best deal to survive" perspective. Hmm. I guess my problem is that it does sometimes result in really short wars - capitulation occurs when you think the action has just started.
Interestingly, in my case, I captured Hannibal's cities. Qin killed many of his units but I'm pretty sure I did more damage overall, and the AI is supposed to prefer capitulating to whoever did the most damage, which I think is a good feature.
From my perspective, one complaint I had with capitulation was that it always seemed like I'd be pounding on AI civs to the point where they only had one or two cities left (on a standard-sized map), beyond the point where the outcome was in doubt before they'd surrender. So I feel more comfortable with the way things are now.
I agree that the player who does the most damage should have first shot at accepting capitulation, and if the AI didn't do it, this is something worth looking at.
Although.....were you checking to see if Hannibal was ready to surrender? I miss those things sometimes.... I know there's some mod someplace that gives you a pop-up when your war enemy is ready to surrender. I may have to start using it.