Janusi
Warlord
I already noticed it was mentioned before but it really is the Carthaginian empire. That is the correct spelling and preference doesn't enter into it as far as I know.
Well I looked it up today to make sure (Carthagian vs. Carthaginian). It seems you are correct for the most part about Carthaginian. Thanks for the information.Janusi said:I already noticed it was mentioned before but it really is the Carthaginian empire. That is the correct spelling and preference doesn't enter into it as far as I know.
Everything in the Art directory shouldn't overwrite any files in a compilation mod.woodelf said:Any idea how hard it will be to add your mod to a compilation of mods I'm putting together for my own use? I haven't looked through all of the folders you altered yet, just curious how much you changed.
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_CARTHAGE</Type>
<Button>,Art/Interface/Buttons/Civilizations/carthage.dds</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Tanit.dds</Path>
<bWhiteFlag>1</bWhiteFlag>
</CivilizationArtInfo>
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HANNIBAL</Type>
<Button>,Art/interface/LeaderHeads/Btn_LH_Hannibal.dds</Button>
<NIF>art/interface/LeaderHeads/Leaderhead_Hannibal.dds</NIF>
<KFM>art/LeaderHeads/Victoria/victoria.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Victoria/victoria_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Victoria/Victoria_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</Type>
<fScale>0.32</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>Art/Units/WarElephant_Carthage/WarElephant.nif</NIF>
<KFM>Art/Units/WarElephant_Carthage/WarElephant.kfm</KFM>
<SHADERNIF>Art/Units/WarElephant_Carthage/WarElephant_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.45</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<CivilizationInfo>
<Type>CIVILIZATION_CARTHAGE</Type>
<Description>TXT_KEY_CIV_CARTHAGE_DESC</Description>
<ShortDescription>TXT_KEY_CIV_CARTHAGE_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_CARTHAGE_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_CARTHAGE_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_CARTHAGE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_CARTHAGE</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>Carthage</City>
<City>Utica</City>
<City>Leptis Magna</City>
<City>Theveste</City>
<City>Hippo</City>
<City>Leptis Minor</City>
<City>Sabratha</City>
<City>Rusicade</City>
<City>Oea</City>
<City>Hadrumetum</City>
<City>Cadiz</City>
<City>Cirta</City>
<City>Nora</City>
<City>Rusaddir</City>
<City>Sulcis</City>
<City>Saldae</City>
<City>Carthago Novo</City>
<City>Malaca</City>
<City>Gades</City>
<City>Calaris</City>
<City>Tingis</City>
<City>Iol</City>
<City>Rusguniae</City>
<City>Thaenae</City>
<City>Rusuccuru</City>
<City>al-Kaf</City>
<City>Zouchis</City>
<City>Githis</City>
<City>Tacape</City>
<City>Zama</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_WAR_ELEPHANT</UnitClassType>
<UnitType>UNIT_CARTHAGE_WAR_ELEPHANT</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>
<AnarchyCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</AnarchyCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_HANNIBAL</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<CivilizationSelectionSound>AS3D_ARABIA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_ARABIA_ORDER</CivilizationActionSound>
</CivilizationInfo>
<LeaderHeadInfo>
<Type>LEADER_HANNIBAL</Type>
Okay this one was like over 20,000 characters, so just find it in the file and select it until you get to </LeaderheadInfo>
<PlayerColorInfo>
<Type>PLAYERCOLOR_CARTHAGE</Type>
<ColorTypePrimary>COLOR_PLAYER_BROWN</ColorTypePrimary>
<ColorTypeSecondary>COLOR_PLAYER_DARK_RED</ColorTypeSecondary>
<TextColorType>COLOR_PLAYER_BROWN_TEXT</TextColorType>
</PlayerColorInfo>
<UnitInfo>
<Class>UNITCLASS_WAR_ELEPHANT</Class>
<Type>UNIT_CARTHAGE_WAR_ELEPHANT</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_MOUNTED</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_CARTHAGE_WAR_ELEPHANT</Description>
<Civilopedia>TXT_KEY_UNIT_WAR_ELEPHANT_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_WAR_ELEPHANT_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>1</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_CAVALRY</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
<TechTypes/>
<BonusType>BONUS_IVORY</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>60</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>1</iMoves>
<iAirRange>0</iAirRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<TerrainImpassables/>
<FeatureImpassables/>
<iCombat>10</iCombat>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<iUnitCombatMod>50</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>5</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>2</iAsset>
<iPower>4</iPower>
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>2</iMeleeWaveSize>
<iRangedWaveSize>2</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<Button>,Art/Interface/Buttons/Units/WarElephant_Carthage.dds</Button>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
</UnitInfo>
Janusi said:I already noticed it was mentioned before but it really is the Carthaginian empire. That is the correct spelling and preference doesn't enter into it as far as I know.
I've tried saving and loading games -- that seems to work fine.Sobsob said:Just installed your mod my only trouble is I can't resume a saved game it says an invalid directory any ideas please?The save game I am trying to resume is one with the mod on already btw.
That sounds pretty strange -- but I havn't found myself while playing before. As far as I know the game doesn't produce multiple civs of the same kind.woodelf said:Jecrell - Everything went fine with my absorbing your mod into my othermods, but when I select Carthage and get to the first screen Hannibal's picture is replaced by a pink area. Wierd. Any idea why his portrait (LH) did this?
Also imagine my surprise when I came across another Hannibal! Is there a tag somewhere so you don't find yourself when playing? His LH was also simply a pink square.
The NIF, KFM, and NoShaderNIFs have no effect on the actual leaderhead if the NIF is a dds instead of an actual NIF file. The truth is that the Hannibal leader originated from the replaced Victoria from the Greek World mod. It ran about much in the same fashion -- except mine uses custom references so it doesn't replace Victoria at all.woodelf said:Here's somethnig interesting, from your (and mine now) ArtDefines_Leaderhead file:
LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HANNIBAL</Type>
<Button>,Art/interface/LeaderHeads/Btn_LH_Hannibal.dds</Button>
<NIF>art/interface/LeaderHeads/Leaderhead_Hannibal.dds</NIF>
<KFM>art/LeaderHeads/Victoria/victoria.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Victoria/victoria_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Victoria/Victoria_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>
It went from Hannibal to Victoria? Wierd
WhiteFlag forces the flag to not use the actual Civ colors (note, this only works with unspecific alpha channel flags -- not my Carthage flag). If you set WhiteFlag to 0, the flag for Carthage will turn black. Going over the XML usually yields silly mistakes that can only be noticed by direct comparisons.woodelf said:Okay, I changed the Victoria back. I also noticed in the CivArtDefines_Civilization that Cathage has this
<bWhiteFlag>1</bWhiteFlag>
and every other civ is "0" there. Maybe that could make multiple Hannibals?
Since I'm a novice (or lower than novice ) this is all speculation. I'm still trying to find why I get a pink Hannibal. I'll load your mod by itself now and see if Hannibal shows up. Thanks for all your help so far.
Sobsob said:Just installed your mod my only trouble is I can't resume a saved game it says an invalid directory any ideas please?The save game I am trying to resume is one with the mod on already btw.
Gaddow said:I found out the hard way that you need to put the mods in the mod directory where the game is installed not in the one in your my documents area.